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General Tabletop Discussion
*Dungeons & Dragons
Healer's Kits, Spare the Dying, and TPK
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<blockquote data-quote="GX.Sigma" data-source="post: 6153480" data-attributes="member: 6690511"><p>Healer's Kits, as of the most recent revision, can be used at-will to bring a dying ally back up to 1 hit point (fully alive, conscious, and able to contribute in combat). <em>Spare the dying</em> does the same thing, but it's a swift spell. This seems like a really weird system, because it makes it impossible to die as long as there is another non-dead ally in reach.</p><p></p><p>My question is this: Has anyone seen a PC die in D&DN since this change? It seems to me that the only possible PC-death scenarios (barring instant death or similar effects) are:</p><ol> <li data-xf-list-type="ol">One character runs off alone and gets killed</li> <li data-xf-list-type="ol">One character goes down, and the rest run away</li> <li data-xf-list-type="ol">TPK</li> </ol><p></p><p>It seems that a battle is only ever a total success (all PCs live, all monsters die), a total failure (one or more PCs die and the rest run away), or a suicide (all PCs die). This seems like a bad way to do lethality in a game like this. Can anyone share any stories of lethality in D&DN?</p><p></p><p>I've only had two deaths in D&DN so far: one was a 1st-level Wizard being insta-killed by Hommlet's friendly 10th-level Rogue shopkeep, and one was a 4th-level Rogue running outside his party's defensive bunker directly into enemy territory in a mass-combat situation.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6153480, member: 6690511"] Healer's Kits, as of the most recent revision, can be used at-will to bring a dying ally back up to 1 hit point (fully alive, conscious, and able to contribute in combat). [I]Spare the dying[/I] does the same thing, but it's a swift spell. This seems like a really weird system, because it makes it impossible to die as long as there is another non-dead ally in reach. My question is this: Has anyone seen a PC die in D&DN since this change? It seems to me that the only possible PC-death scenarios (barring instant death or similar effects) are: [LIST=1] [*]One character runs off alone and gets killed [*]One character goes down, and the rest run away [*]TPK [/LIST] It seems that a battle is only ever a total success (all PCs live, all monsters die), a total failure (one or more PCs die and the rest run away), or a suicide (all PCs die). This seems like a bad way to do lethality in a game like this. Can anyone share any stories of lethality in D&DN? I've only had two deaths in D&DN so far: one was a 1st-level Wizard being insta-killed by Hommlet's friendly 10th-level Rogue shopkeep, and one was a 4th-level Rogue running outside his party's defensive bunker directly into enemy territory in a mass-combat situation. [/QUOTE]
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Healer's Kits, Spare the Dying, and TPK
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