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Healing after 29 Oct playtest
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<blockquote data-quote="Jeff Carlsen" data-source="post: 6039001" data-attributes="member: 61749"><p>I'm particularly interested in an element of Experimental Rule 2. Bloodied returns as a healing threshold. Recovering hit points is easy if you aren't bloodied. Otherwise, it's not.</p><p></p><p>So, as long as you can keep the party from dropping below half hit points, you can rest up to full easily and keep on moving. It's only if you start taking injuries that healing becomes slow.</p><p></p><p>This may be the start of a good compromise. For example:</p><p></p><p><strong>Short Rest:</strong> If you are not bloodied, you can spend hit dice to recover hit points.</p><p><strong></strong></p><p><strong>Long Rest:</strong> If you are not bloodied, you regain all your hit points and hit dice. If you are bloodied, you recover hit points equal to your level plus your constitution modifier.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6039001, member: 61749"] I'm particularly interested in an element of Experimental Rule 2. Bloodied returns as a healing threshold. Recovering hit points is easy if you aren't bloodied. Otherwise, it's not. So, as long as you can keep the party from dropping below half hit points, you can rest up to full easily and keep on moving. It's only if you start taking injuries that healing becomes slow. This may be the start of a good compromise. For example: [B]Short Rest:[/B] If you are not bloodied, you can spend hit dice to recover hit points. [B] Long Rest:[/B] If you are not bloodied, you regain all your hit points and hit dice. If you are bloodied, you recover hit points equal to your level plus your constitution modifier. [/QUOTE]
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Healing after 29 Oct playtest
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