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Healing after 29 Oct playtest
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<blockquote data-quote="I'm A Banana" data-source="post: 6040409" data-attributes="member: 2067"><p>It's interesting to me that they're letting you take "extended rests" without letting you recover all your resources. A big element of challenge and pacing is how fast the PC's get to recover their everything. </p><p></p><p>I don't like the first experimental rule, because it requires me to track hours. Those bits be fiddly as heck. The second rule makes me track 5 minutes, which ALSO ridiculously fiddly. </p><p></p><p>I do like using bloodied as a marker to slow it out, but I'm not sure I'd have it limit short rests...I like it better as a limited on extended rests, so that it can't all happen in one night.</p><p></p><p>I also like "refocus," though I'd like it a bit better if it meant you spent HD instead of just regaining HP (let the fighter's refocus be better than the wizard's!), and I'm not sure that the DC 10 Con check isn't just pointless fiddly bits. If there was more variety, it'd be interesting, but as it is it's just a "speedbump."</p><p></p><p>But I also don't understand what these methods might give you over a simple, quick, <a href="http://daedaluswing.wikidot.com/time-shifting-rests" target="_blank">time-shifting rest rule</a>.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6040409, member: 2067"] It's interesting to me that they're letting you take "extended rests" without letting you recover all your resources. A big element of challenge and pacing is how fast the PC's get to recover their everything. I don't like the first experimental rule, because it requires me to track hours. Those bits be fiddly as heck. The second rule makes me track 5 minutes, which ALSO ridiculously fiddly. I do like using bloodied as a marker to slow it out, but I'm not sure I'd have it limit short rests...I like it better as a limited on extended rests, so that it can't all happen in one night. I also like "refocus," though I'd like it a bit better if it meant you spent HD instead of just regaining HP (let the fighter's refocus be better than the wizard's!), and I'm not sure that the DC 10 Con check isn't just pointless fiddly bits. If there was more variety, it'd be interesting, but as it is it's just a "speedbump." But I also don't understand what these methods might give you over a simple, quick, [URL="http://daedaluswing.wikidot.com/time-shifting-rests"]time-shifting rest rule[/URL]. [/QUOTE]
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