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Healing after 29 Oct playtest
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<blockquote data-quote="Aloïsius" data-source="post: 6041190" data-attributes="member: 1191"><p>I would like to have a wound system in 5e. Not something that would happen often, but something that add (by removing some...) flesh to the story and the character. Think about Luke losing his arm in an epic fight against his fater. Think about Hannibal losing his eye in a battle. That should be possible to emulate in D&D. </p><p></p><p>Those kinds of wound should neither be dealt nor be healed easily in combat (they could be used as alternative to killing the PC...), in order to not have the absurd image of a hero littering the battlefield with his lost arms and legs... When you are gravely wounded, you are incapacitated, and then your ally have to heal you. At low level, you will probably have a lasting scar (with eventually a penalty that will last until you gain a level and accommodate to your handicap). At mid level, the magic healing will probably avoid you the scar, but will require some kind of strenuous or costful ritual. At high level, even old scar can be removed, unless they have been caused by something very powerful (think Morgoth or Vecna).</p><p></p><p>D&D characters have been amorphous regenerating amoebas for too long. I want them to be human, demi-human or even immortals if need be, but to be made of flesh.</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 6041190, member: 1191"] I would like to have a wound system in 5e. Not something that would happen often, but something that add (by removing some...) flesh to the story and the character. Think about Luke losing his arm in an epic fight against his fater. Think about Hannibal losing his eye in a battle. That should be possible to emulate in D&D. Those kinds of wound should neither be dealt nor be healed easily in combat (they could be used as alternative to killing the PC...), in order to not have the absurd image of a hero littering the battlefield with his lost arms and legs... When you are gravely wounded, you are incapacitated, and then your ally have to heal you. At low level, you will probably have a lasting scar (with eventually a penalty that will last until you gain a level and accommodate to your handicap). At mid level, the magic healing will probably avoid you the scar, but will require some kind of strenuous or costful ritual. At high level, even old scar can be removed, unless they have been caused by something very powerful (think Morgoth or Vecna). D&D characters have been amorphous regenerating amoebas for too long. I want them to be human, demi-human or even immortals if need be, but to be made of flesh. [/QUOTE]
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