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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing and Fatigue
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<blockquote data-quote="Aubri_" data-source="post: 1708921" data-attributes="member: 22997"><p>Note that in "mounted movement" it says a hustling mount takes lethal damage and always fails its saves in forced marches. </p><p>You would need to cast twice as many cure spells each hour--just because you heal the 1 damage he took the first hour doesn't mean he doesn't take 2 damage the next hour. You could extend the hustle this way, certainly, but eventually the horse will take enough damage to kill it all at once, and then it'll simply drop dead. (Well... fall unconcious.)</p><p></p><p>The rules for how long you can run are in the PHB, page 144. You can run for your Con in rounds, then you start making Con checks.</p><p></p><p>A construct or undead can indeed run all day without tiring. This is in the DMG on page , under Nonabilities. "A creature with no Constitution cannot tire and thus can run indefinitely without tiring (unless the creature’s description says it cannot run)." As far as I know, those are the only types that are immune to fatigue, though of course that includes living constructs like Warforged. Anything immune to fatigue is also immune to exhaustion.</p><p></p><p>Darklone, there's no rule that the damage can't be removed in transit--in fact, it implies it can (the fatigue goes away with the damage).</p></blockquote><p></p>
[QUOTE="Aubri_, post: 1708921, member: 22997"] Note that in "mounted movement" it says a hustling mount takes lethal damage and always fails its saves in forced marches. You would need to cast twice as many cure spells each hour--just because you heal the 1 damage he took the first hour doesn't mean he doesn't take 2 damage the next hour. You could extend the hustle this way, certainly, but eventually the horse will take enough damage to kill it all at once, and then it'll simply drop dead. (Well... fall unconcious.) The rules for how long you can run are in the PHB, page 144. You can run for your Con in rounds, then you start making Con checks. A construct or undead can indeed run all day without tiring. This is in the DMG on page , under Nonabilities. "A creature with no Constitution cannot tire and thus can run indefinitely without tiring (unless the creature’s description says it cannot run)." As far as I know, those are the only types that are immune to fatigue, though of course that includes living constructs like Warforged. Anything immune to fatigue is also immune to exhaustion. Darklone, there's no rule that the damage can't be removed in transit--in fact, it implies it can (the fatigue goes away with the damage). [/QUOTE]
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Healing and Fatigue
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