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Healing and resting variants
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<blockquote data-quote="NotAYakk" data-source="post: 8223704" data-attributes="member: 72555"><p>It is more about <em>narrative pacing</em> than it is about being gritty.</p><p></p><p>This does mean that fixed location adventures (a shrine or a dungeon) should be fit into the "time between short rests" notch of adventure design, and plots should advance at a pace of days instead of hours. But that is easier to handle than making every day have 8 combats.</p><p></p><p>It also means that when the players finish the week long adventure and fight the lich boss, they are expected to be not 100% fresh, even without DMs forcing it. And "we take a week off" is a lot more like "we give up" than "we go to bed" to the PCs.</p><p></p><p>Which means that the CR of BBEG no longer has to be stratospheric to feel like a challenging fight.</p><p></p><p>In standard 5e, if you force the BBEG to be after fighting 4 other encounters the same day, and want wilderness random encounters to be non-pointless, that random wilderness encounter has to be harder than the BBEG!</p><p></p><p>If you go with daily short rests and week-long long rests, the random wilderness encounter is just one encounter in the "adventuring day"; it can be easier than the BBEG and still matter.</p><p></p><p>Now, what I find interesting is that 5e expects between 1-3 "adventuring days" per level. If we stretch this out to a 10+ day period (as gritty rests tend to), this means it is 10 to 30 days per level.</p><p></p><p>So level 1 to level 20, instead of taking just over a month, takes about a year (plus any extra downtime). Still fast.</p><p></p><p>Also, as you permit downtime activities during long rests, downtime becomes something integrated into the game.</p><p></p><p>Another fun bonus is that if you play weekly, and manage a bit over an "adventuring day" per session, then game time and real world time advance at roughly the same rate (except extra downtime).</p><p></p><p>("adventuring day" refers to the time between long rests. For a gritty rest variant, this takes up about 10 days of time; for standard, it is 1 day.)</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8223704, member: 72555"] It is more about [I]narrative pacing[/I] than it is about being gritty. This does mean that fixed location adventures (a shrine or a dungeon) should be fit into the "time between short rests" notch of adventure design, and plots should advance at a pace of days instead of hours. But that is easier to handle than making every day have 8 combats. It also means that when the players finish the week long adventure and fight the lich boss, they are expected to be not 100% fresh, even without DMs forcing it. And "we take a week off" is a lot more like "we give up" than "we go to bed" to the PCs. Which means that the CR of BBEG no longer has to be stratospheric to feel like a challenging fight. In standard 5e, if you force the BBEG to be after fighting 4 other encounters the same day, and want wilderness random encounters to be non-pointless, that random wilderness encounter has to be harder than the BBEG! If you go with daily short rests and week-long long rests, the random wilderness encounter is just one encounter in the "adventuring day"; it can be easier than the BBEG and still matter. Now, what I find interesting is that 5e expects between 1-3 "adventuring days" per level. If we stretch this out to a 10+ day period (as gritty rests tend to), this means it is 10 to 30 days per level. So level 1 to level 20, instead of taking just over a month, takes about a year (plus any extra downtime). Still fast. Also, as you permit downtime activities during long rests, downtime becomes something integrated into the game. Another fun bonus is that if you play weekly, and manage a bit over an "adventuring day" per session, then game time and real world time advance at roughly the same rate (except extra downtime). ("adventuring day" refers to the time between long rests. For a gritty rest variant, this takes up about 10 days of time; for standard, it is 1 day.) [/QUOTE]
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