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*Pathfinder & Starfinder
Healing as a Playstyle in Pathfinder 2e
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<blockquote data-quote="Staffan" data-source="post: 9330578" data-attributes="member: 907"><p>I agree that variable action spells are cool and the game could use more of them. I think they're using them sparingly because of the risks of analysis paralysis, but they have experimented a little with using them on more offensive spells (notably <em>horizon thunder sphere</em> which uses 2 or 3 actions or 2 whole rounds).</p><p></p><p>I think in the case of <em>heal</em> specifically, the difference between 1 and 2 actions is a little too big: not only do you get a range increase, you also get almost triple the healing (12.5 per rank instead of 4.5 per rank). This was, I believe, a thing they changed post-playtest and didn't have time to playtest in its new form – in the playtest version it was 1d8 healing regardless of the number of actions, but this lead to clerics dumping all their heals into three one-action heals for maximum effort and then they were out of juice. I think the 2-action heal is about where it's supposed to be, but the 1-action heal is a little weak.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9330578, member: 907"] I agree that variable action spells are cool and the game could use more of them. I think they're using them sparingly because of the risks of analysis paralysis, but they have experimented a little with using them on more offensive spells (notably [I]horizon thunder sphere[/I] which uses 2 or 3 actions or 2 whole rounds). I think in the case of [I]heal[/I] specifically, the difference between 1 and 2 actions is a little too big: not only do you get a range increase, you also get almost triple the healing (12.5 per rank instead of 4.5 per rank). This was, I believe, a thing they changed post-playtest and didn't have time to playtest in its new form – in the playtest version it was 1d8 healing regardless of the number of actions, but this lead to clerics dumping all their heals into three one-action heals for maximum effort and then they were out of juice. I think the 2-action heal is about where it's supposed to be, but the 1-action heal is a little weak. [/QUOTE]
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Healing as a Playstyle in Pathfinder 2e
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