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*Pathfinder & Starfinder
Healing as an Afterthought
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<blockquote data-quote="marelion" data-source="post: 5730898" data-attributes="member: 6679828"><p>Playing a strenght-based cleric (the campaign started 1 1/2 years ago, it was my first 4E campaign, so i did not notice what an inferior choice I had made due to a lack of system familiarity) I can tell you the action economy is tight enough already the way it is now. Changing Healing Word and the like to Standard Action means to reduce Leaders to Healers. </p><p></p><p>You would further reduce the viability of melee based leader classes other than the Warlord, since now they would still have to engage in melee(because their powers apart from Healing Words mostly are melee) AND waste their standard actions on Healing Words instead of using their other powers. So you would have a leader in your party who would be at the center of each attack but who would not get muchg benefit from it other than an occasional AoO, mehh.</p><p></p><p>As Mengu already said, playing Healbots is no fun, for 99% of all people at least. Even now with Healing Word being a minor action it is bothersome enough to be constantly spending your actions for other people`s benefit, because at paragon, someone with a decent Heal check, read: the leader, will likely have to spend two or three Standard Actions per encounter to allow allies to get rid of crippling conditions. Add your houserule suggestion and the player basicaly has his turns set for him. </p><p>Strikers cannnot do that because they need their standards to deliver attacks and defenders have to stay close to the monsters so they can benefit from their mark. Imagine what you could do to higher-level characters who are more often than not dazed, slowed or immobilzed if you force them to spend their standard action on healing their allies. Imho, it does not feel too satisfactory to watch the fight knowing your only two contributions were two Healing Words and a Word of Vigor, even when those three powers you used were thr deceisive point of the battle.</p><p></p><p>All players want to constantly use their ubercool powers all the time and leaders are not a different breed of players in that aspect. With the condition killer-problem already draining on the player`s ressources, vulgo actions, I strongly advise against implementing your houserule, sorry.</p></blockquote><p></p>
[QUOTE="marelion, post: 5730898, member: 6679828"] Playing a strenght-based cleric (the campaign started 1 1/2 years ago, it was my first 4E campaign, so i did not notice what an inferior choice I had made due to a lack of system familiarity) I can tell you the action economy is tight enough already the way it is now. Changing Healing Word and the like to Standard Action means to reduce Leaders to Healers. You would further reduce the viability of melee based leader classes other than the Warlord, since now they would still have to engage in melee(because their powers apart from Healing Words mostly are melee) AND waste their standard actions on Healing Words instead of using their other powers. So you would have a leader in your party who would be at the center of each attack but who would not get muchg benefit from it other than an occasional AoO, mehh. As Mengu already said, playing Healbots is no fun, for 99% of all people at least. Even now with Healing Word being a minor action it is bothersome enough to be constantly spending your actions for other people`s benefit, because at paragon, someone with a decent Heal check, read: the leader, will likely have to spend two or three Standard Actions per encounter to allow allies to get rid of crippling conditions. Add your houserule suggestion and the player basicaly has his turns set for him. Strikers cannnot do that because they need their standards to deliver attacks and defenders have to stay close to the monsters so they can benefit from their mark. Imagine what you could do to higher-level characters who are more often than not dazed, slowed or immobilzed if you force them to spend their standard action on healing their allies. Imho, it does not feel too satisfactory to watch the fight knowing your only two contributions were two Healing Words and a Word of Vigor, even when those three powers you used were thr deceisive point of the battle. All players want to constantly use their ubercool powers all the time and leaders are not a different breed of players in that aspect. With the condition killer-problem already draining on the player`s ressources, vulgo actions, I strongly advise against implementing your houserule, sorry. [/QUOTE]
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Healing as an Afterthought
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