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General Tabletop Discussion
*Pathfinder & Starfinder
Healing as an Afterthought
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<blockquote data-quote="Gryph" data-source="post: 5731490" data-attributes="member: 98071"><p>Thanks to everyone for the feedback. I particularly appreciate the posts from those of you who play leader's regularly.</p><p> </p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=8900" target="_blank">Tony</a></u>_Vargas re. dailies and resting. You are absolutely right about that. I'm hoping that the medium rest concept will give players a couple of meaningful decision points when they are deciding to go on with a couple of different options. I tend to use my enounter budget on a high number of L-1 to L-3 NPCs supporting an L or L+1 encounter leader. This pattern leads to a lot of surge loss for the party without over pushing the threat of death. With the party frequently facing twice their number in non-minions the defender can't lock them all down. </p><p> </p><p>The party will often have a good number of dailies left between them when they start feeling the pinch on surges.</p><p> </p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u> the only concern I have with increasing the effectiveness of surges used during short rests is having tow different resolution mechanics during play. We do add and lose players occasionally and a rule for surge recover that is complete in itself seems like a smaller and easier to convey rule change.</p><p> </p><p>I think I will add the medium rest rule with the number of surges recovered being scaled to a characters base number of surges (1/3 of value seems good) and only usable twice a day. I wouldn't expect this rule to be used every session.</p><p> </p><p>For now, I'm going to leave the in combat healing mechanics alone and give them some more thought. I may be trying to piecemeal the pacing issue and I'm not sure the pacing of 4e combats can be addressed in small steps. The system is too tightly interconnected.</p></blockquote><p></p>
[QUOTE="Gryph, post: 5731490, member: 98071"] Thanks to everyone for the feedback. I particularly appreciate the posts from those of you who play leader's regularly. @[U][URL="http://www.enworld.org/forum/member.php?u=8900"]Tony[/URL][/U]_Vargas re. dailies and resting. You are absolutely right about that. I'm hoping that the medium rest concept will give players a couple of meaningful decision points when they are deciding to go on with a couple of different options. I tend to use my enounter budget on a high number of L-1 to L-3 NPCs supporting an L or L+1 encounter leader. This pattern leads to a lot of surge loss for the party without over pushing the threat of death. With the party frequently facing twice their number in non-minions the defender can't lock them all down. The party will often have a good number of dailies left between them when they start feeling the pinch on surges. @[U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U] the only concern I have with increasing the effectiveness of surges used during short rests is having tow different resolution mechanics during play. We do add and lose players occasionally and a rule for surge recover that is complete in itself seems like a smaller and easier to convey rule change. I think I will add the medium rest rule with the number of surges recovered being scaled to a characters base number of surges (1/3 of value seems good) and only usable twice a day. I wouldn't expect this rule to be used every session. For now, I'm going to leave the in combat healing mechanics alone and give them some more thought. I may be trying to piecemeal the pacing issue and I'm not sure the pacing of 4e combats can be addressed in small steps. The system is too tightly interconnected. [/QUOTE]
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Healing as an Afterthought
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