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General Tabletop Discussion
*Pathfinder & Starfinder
Healing as an Afterthought
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<blockquote data-quote="Doctor Proctor" data-source="post: 5733800" data-attributes="member: 78547"><p>Not really. I'd just use my Standard to Healing Strike instead. Or you end up with the other problem that the player will <em>always</em> seek to maximize healing (kinda like how Rogues <em>always</em> go for CA, even to the point where one I played with wouldn't attack without CA because "It's not worth it"), which means you've effectively made heals a Standard action.</p><p> </p><p>There's already plenty of tactical considerations with healing. For example, on my Ardent I have Energizing Strike. I can use it as an At-Will unaugmented to grant a few temps. Augment 1, and it will grant actual HP to an unconscious ally. Augment 2, and it grants a full surge. So if I want to do a "big heal" on someone, there's already mechanics for that which <em>don't</em> require me sacrificing my whole turn. I can attack an enemy, grant a surge with an Augment 2 use of Energizing Strike, and then spend my minor to grant another surge with Ardent Surge. Most leaders have a similar capability depending on power selection.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 5733800, member: 78547"] Not really. I'd just use my Standard to Healing Strike instead. Or you end up with the other problem that the player will [I]always[/I] seek to maximize healing (kinda like how Rogues [I]always[/I] go for CA, even to the point where one I played with wouldn't attack without CA because "It's not worth it"), which means you've effectively made heals a Standard action. There's already plenty of tactical considerations with healing. For example, on my Ardent I have Energizing Strike. I can use it as an At-Will unaugmented to grant a few temps. Augment 1, and it will grant actual HP to an unconscious ally. Augment 2, and it grants a full surge. So if I want to do a "big heal" on someone, there's already mechanics for that which [I]don't[/I] require me sacrificing my whole turn. I can attack an enemy, grant a surge with an Augment 2 use of Energizing Strike, and then spend my minor to grant another surge with Ardent Surge. Most leaders have a similar capability depending on power selection. [/QUOTE]
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Healing as an Afterthought
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