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*Pathfinder & Starfinder
Healing Belt in MIC = broken?
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<blockquote data-quote="aboyd" data-source="post: 4750912" data-attributes="member: 44797"><p>A Healing Belt allows <em>any</em> character wearing it to heal 4d8, once per day. It has some other options too, but for now, let's stick with 4d8 1/day. Of course, it can be used every day, forever. It costs <strong>750 gp.</strong></p><p></p><p>A potion of Cure Serious Wounds, which offers roughly the same healing but only a <em>one time use</em> also costs <strong>750 gp!</strong></p><p></p><p>A wand of Cure Serious Wounds can heal up to 50 times, but then it's used up forever. It can <em>only</em> be used by spellcasters or high UMD types. It costs <strong>11,250 gp.</strong></p><p></p><p>I think there is a disparity there that makes me uncomfortable. In addition, I can't see how -- following the Wondrous Item guidelines -- to make a Healing Belt cost 750 gp. The cheapest way I can think of is:</p><p></p><ul> <li data-xf-list-type="ul">+2 to Heal skill = 400 gp as per "skill bonus" line on page 285 of DMG.</li> <li data-xf-list-type="ul">Cure Moderate* spell = 2160 gp as per "command word" line divided by "charges per day" line on page 285 of DMG</li> </ul><p>Total = 2560 gp.</p><p></p><p>Can anyone explain how -- using normal magic/crafting rules -- you could make a Healing Belt for 750 gp?</p><p></p><p>I've heard that at one point the "cost to make" a belt was listed as 1000 gp (more than the selling price). I would have expected it to be fixed in such a way as to increase the selling price. However, in my MIC, they fixed it by reducing the cost to make (down to 500 gp). This perplexes me. Help?</p><p></p><p><span style="font-size: 10px">* I really think it should be a Cure Serious Wounds spell, to match the amount of hit points healed. That would double the price, roughly. However, the MIC says that the belt is powered by a Cure Moderate Wounds spell, <em>and</em> I'm trying to be generous and figure out how in the world to follow the rules and still get that low price, so Cure Moderate it is.</span></p></blockquote><p></p>
[QUOTE="aboyd, post: 4750912, member: 44797"] A Healing Belt allows [i]any[/i] character wearing it to heal 4d8, once per day. It has some other options too, but for now, let's stick with 4d8 1/day. Of course, it can be used every day, forever. It costs [b]750 gp.[/b] A potion of Cure Serious Wounds, which offers roughly the same healing but only a [i]one time use[/i] also costs [b]750 gp![/b] A wand of Cure Serious Wounds can heal up to 50 times, but then it's used up forever. It can [i]only[/i] be used by spellcasters or high UMD types. It costs [b]11,250 gp.[/b] I think there is a disparity there that makes me uncomfortable. In addition, I can't see how -- following the Wondrous Item guidelines -- to make a Healing Belt cost 750 gp. The cheapest way I can think of is: [list] [*]+2 to Heal skill = 400 gp as per "skill bonus" line on page 285 of DMG. [*]Cure Moderate* spell = 2160 gp as per "command word" line divided by "charges per day" line on page 285 of DMG [/list] Total = 2560 gp. Can anyone explain how -- using normal magic/crafting rules -- you could make a Healing Belt for 750 gp? I've heard that at one point the "cost to make" a belt was listed as 1000 gp (more than the selling price). I would have expected it to be fixed in such a way as to increase the selling price. However, in my MIC, they fixed it by reducing the cost to make (down to 500 gp). This perplexes me. Help? [SIZE="2"]* I really think it should be a Cure Serious Wounds spell, to match the amount of hit points healed. That would double the price, roughly. However, the MIC says that the belt is powered by a Cure Moderate Wounds spell, [i]and[/i] I'm trying to be generous and figure out how in the world to follow the rules and still get that low price, so Cure Moderate it is.[/SIZE] [/QUOTE]
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Healing Belt in MIC = broken?
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