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*Pathfinder & Starfinder
Healing Belt in MIC = broken?
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<blockquote data-quote="Jeff Wilder" data-source="post: 4758343" data-attributes="member: 5122"><p>First, let me say that I <em>completely</em> support your right to ban anything you want from your game.</p><p></p><p>Second, I prefer low-magic games myself, although Eberron has been a surprising (to me) exception.</p><p></p><p>Third, I think the pricing of some items in the MIC is <em>crazy</em>. As I said up-thread, I've not had an issues with <em>belts of healing</em>, but IMO there are a good number of items in the MIC that are too good for the cost.</p><p></p><p>That said, a game using DMG pricing isn't a low-magic game, and it's not "low-magic" that the MIC fixes (or purports to fix, whichever your perspective may be).</p><p></p><p>A game using the DMG is a normal-magic D&D game (which is to say, magic items are plentiful), but it's a normal-magic game dominated by stat-boosting items, save-boosting items, AC-boosting items, and so forth. (The Big Six.)</p><p></p><p>By contrast, a game using the MIC is a normal-magic D&D game with higher variety, because for 16,000 gp, you can purchase non-Big Six magic items with a utility in the ballpark of a +4 stat-boosting item (for instance).</p><p></p><p>I think, if you're going to play normal-magic D&D, that increased variety is definitely a good goal to have had in a supplement, even if the mark was missed in some cases.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4758343, member: 5122"] First, let me say that I [I]completely[/I] support your right to ban anything you want from your game. Second, I prefer low-magic games myself, although Eberron has been a surprising (to me) exception. Third, I think the pricing of some items in the MIC is [I]crazy[/I]. As I said up-thread, I've not had an issues with [I]belts of healing[/I], but IMO there are a good number of items in the MIC that are too good for the cost. That said, a game using DMG pricing isn't a low-magic game, and it's not "low-magic" that the MIC fixes (or purports to fix, whichever your perspective may be). A game using the DMG is a normal-magic D&D game (which is to say, magic items are plentiful), but it's a normal-magic game dominated by stat-boosting items, save-boosting items, AC-boosting items, and so forth. (The Big Six.) By contrast, a game using the MIC is a normal-magic D&D game with higher variety, because for 16,000 gp, you can purchase non-Big Six magic items with a utility in the ballpark of a +4 stat-boosting item (for instance). I think, if you're going to play normal-magic D&D, that increased variety is definitely a good goal to have had in a supplement, even if the mark was missed in some cases. [/QUOTE]
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Healing Belt in MIC = broken?
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