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General Tabletop Discussion
*Pathfinder & Starfinder
Healing between encounters
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<blockquote data-quote="Skallgrim" data-source="post: 4666758" data-attributes="member: 79271"><p>I'm not sure why so many people have trouble with this issue. I actually prefer handling this by the rules to any house solution:</p><p></p><p>After the encounter, the party takes a short rest (about 5 minutes or so).</p><p></p><p>At the end of that rest, they can spend Healing Surges. Their encounter powers also recharge. The cleric's Healing word is an encounter power, and recharges after a short rest. Thus, the cleric can use Healing Word to boost the healing of two (or later, three) healing surges. </p><p></p><p>After that, the cleric's Healing Word encounter power is spent, and another short rest must be taken to recover it. </p><p></p><p>If the party wants to use this tactic, they need to plan on using at least 2 short rests after the encounter (more if they want to boost more than two surges). I can't see the problem. Does the party KNOW that they will be able to safely take two short rests? Otherwise, they are gambling the availabiliy of Healing Word in combat on the laziness/inattention of the monsters.</p><p></p><p>If there's no time pressure (or very little) they can do this. Otherwise, it doubles the time between encounters (which means more time to be discovered, more time for reinforcements). </p><p></p><p>Just as you should probably occasionally interrupt their short rests (to make a perhaps sub-level fight more interesting), you should even more often interrupt their SECOND short rests. At this point, they have more HP, and their powers back, but the Cleric has no Healing Word usages for the combat. This isn't deadly or anything, but it does play up the choices involved in using Healing Word outside of combat. </p><p></p><p>If the party is "spamming" Healing Word, like using it, resting again, over and over, then they basically get 10 usages like this before it's mathematically the equivalent of taking an Extended Rest (first rest, then Healing Word, then rest again...). If you are OK letting the party rest for 30 or 40 minutes without anything happening, I can't see why you should be worried about their hit points.</p></blockquote><p></p>
[QUOTE="Skallgrim, post: 4666758, member: 79271"] I'm not sure why so many people have trouble with this issue. I actually prefer handling this by the rules to any house solution: After the encounter, the party takes a short rest (about 5 minutes or so). At the end of that rest, they can spend Healing Surges. Their encounter powers also recharge. The cleric's Healing word is an encounter power, and recharges after a short rest. Thus, the cleric can use Healing Word to boost the healing of two (or later, three) healing surges. After that, the cleric's Healing Word encounter power is spent, and another short rest must be taken to recover it. If the party wants to use this tactic, they need to plan on using at least 2 short rests after the encounter (more if they want to boost more than two surges). I can't see the problem. Does the party KNOW that they will be able to safely take two short rests? Otherwise, they are gambling the availabiliy of Healing Word in combat on the laziness/inattention of the monsters. If there's no time pressure (or very little) they can do this. Otherwise, it doubles the time between encounters (which means more time to be discovered, more time for reinforcements). Just as you should probably occasionally interrupt their short rests (to make a perhaps sub-level fight more interesting), you should even more often interrupt their SECOND short rests. At this point, they have more HP, and their powers back, but the Cleric has no Healing Word usages for the combat. This isn't deadly or anything, but it does play up the choices involved in using Healing Word outside of combat. If the party is "spamming" Healing Word, like using it, resting again, over and over, then they basically get 10 usages like this before it's mathematically the equivalent of taking an Extended Rest (first rest, then Healing Word, then rest again...). If you are OK letting the party rest for 30 or 40 minutes without anything happening, I can't see why you should be worried about their hit points. [/QUOTE]
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