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*Dungeons & Dragons
Healing Cantrip
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<blockquote data-quote="Tony Vargas" data-source="post: 6700716" data-attributes="member: 996"><p>The governing resource has really become the HD at that point. That is, you're no longer 'balancing' the cantrip, but weakening the HD. HD are the slowest-recovering resource in the game, at 1/2 your HD per long rest. Expending one is significant. </p><p></p><p>Upthread, IIRC, there was an idea to limit the cantrip to one application to any given subject between rests, so it couldn't serve as a substitute for short rests. A little extra bookkeeping, but not a bad idea for that purpose.</p><p></p><p>The concern with a healing cantrip that straight-up heals, like in one of the playtests, was that it'd trivialize hps and healing spells (and HD) as daily resources. A cantrip that taps HD to work doesn't have that problem. But, it does impact the value of HD (they become more a more valuable, but more pressured resource), and at least theoretically reduces the impetus for the party to take short rests. That last could be an issue, if any characters with relatively more to gain from a short rest due to their resource mix aren't able to convince the party to stop and rest for an hour so they can remain viable. Of course, varied resources are always a potential intraparty balance & decision-making issue that any 5e group has to deal with, particularly the DM - it's just a consequence of class design. </p><p>I'm not convinced that making HD accessible outside a short rest would much exacerbate that, however.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6700716, member: 996"] The governing resource has really become the HD at that point. That is, you're no longer 'balancing' the cantrip, but weakening the HD. HD are the slowest-recovering resource in the game, at 1/2 your HD per long rest. Expending one is significant. Upthread, IIRC, there was an idea to limit the cantrip to one application to any given subject between rests, so it couldn't serve as a substitute for short rests. A little extra bookkeeping, but not a bad idea for that purpose. The concern with a healing cantrip that straight-up heals, like in one of the playtests, was that it'd trivialize hps and healing spells (and HD) as daily resources. A cantrip that taps HD to work doesn't have that problem. But, it does impact the value of HD (they become more a more valuable, but more pressured resource), and at least theoretically reduces the impetus for the party to take short rests. That last could be an issue, if any characters with relatively more to gain from a short rest due to their resource mix aren't able to convince the party to stop and rest for an hour so they can remain viable. Of course, varied resources are always a potential intraparty balance & decision-making issue that any 5e group has to deal with, particularly the DM - it's just a consequence of class design. I'm not convinced that making HD accessible outside a short rest would much exacerbate that, however. [/QUOTE]
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