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*Pathfinder & Starfinder
Healing during a short rest with leader healing
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<blockquote data-quote="Xorn" data-source="post: 4366250" data-attributes="member: 61231"><p>The thing is for me, <em>when</em> do I see the warlord trying to milk that Inspiring Word for some extra health?</p><p> </p><p>That's right, when they're almost out of surges. So they either pack up shop and extended rest (which will likely be the end of the session for us, usually) or they squeak out a little more healing and proceed through one more encounter. I'm going with the latter, myself.</p><p> </p><p>And frankly, if you really want them to think about the risk, then when they have two people almost dead and the healing is spent, and they decide to short rest without surging so they can milk the cleric's holy word... attack them! Wandering monster comes into the room, and suddenly there's the very real consequence that they should have spent some surges!</p><p> </p><p>Usually my players only do this with heals that were remaining before they rest, sometimes they take a second rest if one of them was REALLY tore up. One time they took three rests in a row when a bad call during the fight left them all really tore up, and it saved them 3-4 surges. I'm okay with that, and if they wanted to do it every time, I still wouldn't complain.</p><p> </p><p>The world doesn't stop existing just because they want to rest for 20 minutes. The guys you just killed are going to be missed by other occupants, who might just come looking for them.</p></blockquote><p></p>
[QUOTE="Xorn, post: 4366250, member: 61231"] The thing is for me, [i]when[/i] do I see the warlord trying to milk that Inspiring Word for some extra health? That's right, when they're almost out of surges. So they either pack up shop and extended rest (which will likely be the end of the session for us, usually) or they squeak out a little more healing and proceed through one more encounter. I'm going with the latter, myself. And frankly, if you really want them to think about the risk, then when they have two people almost dead and the healing is spent, and they decide to short rest without surging so they can milk the cleric's holy word... attack them! Wandering monster comes into the room, and suddenly there's the very real consequence that they should have spent some surges! Usually my players only do this with heals that were remaining before they rest, sometimes they take a second rest if one of them was REALLY tore up. One time they took three rests in a row when a bad call during the fight left them all really tore up, and it saved them 3-4 surges. I'm okay with that, and if they wanted to do it every time, I still wouldn't complain. The world doesn't stop existing just because they want to rest for 20 minutes. The guys you just killed are going to be missed by other occupants, who might just come looking for them. [/QUOTE]
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Healing during a short rest with leader healing
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