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*Pathfinder & Starfinder
Healing Fully With Rest - Is It Really That Big of a Deal?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5924799" data-attributes="member: 11300"><p>As soon as magic becomes involved, anything is possible and that is fine by me, it is what makes magic magical rather than mundane. The important thing is that if such magic is not used, then you are left with mundane healing (which does not have to be adventure ending, see my point after the next quote). However, if a party does not want to or cannot spare healing resources, then that is a decision/situation that needs to be dealt with.</p><p></p><p>What if you had a mundane healer rather than a healbot, who could get characters up despite their wounds. Those wounds may give them disadvantage on every check they make and may restrict their hit points to half but at least they can still function and contribute. You don't need a dedicated healbot but you <em>do </em>need someone who has a background in healing (but that otherwise does not affect their character building decisions). Kind of makes sense when you are talking about an adventuring party who repeatedly enters combat that they at least take someone along who knows something about healing wouldn't you say?</p><p></p><p>The real problem here that is particularly evident in both our 3e and 4e campaigns is how often players are willing to have their characters go to zero or below with almost no thought of consequences; getting downed particularly in 4e is simply considered par for the course. Such play encourages the combat hammer mentality (whether the scenario is a nail or a screw). If a group is low on hit points and is carrying one or two wounded characters, then the group should be actively encouraged to use alternative means of finding encounter success. Going to zero hit points or below should be something the player's <strong><em>really </em></strong>don't want their characters to have to suffer through.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5924799, member: 11300"] As soon as magic becomes involved, anything is possible and that is fine by me, it is what makes magic magical rather than mundane. The important thing is that if such magic is not used, then you are left with mundane healing (which does not have to be adventure ending, see my point after the next quote). However, if a party does not want to or cannot spare healing resources, then that is a decision/situation that needs to be dealt with. What if you had a mundane healer rather than a healbot, who could get characters up despite their wounds. Those wounds may give them disadvantage on every check they make and may restrict their hit points to half but at least they can still function and contribute. You don't need a dedicated healbot but you [I]do [/I]need someone who has a background in healing (but that otherwise does not affect their character building decisions). Kind of makes sense when you are talking about an adventuring party who repeatedly enters combat that they at least take someone along who knows something about healing wouldn't you say? The real problem here that is particularly evident in both our 3e and 4e campaigns is how often players are willing to have their characters go to zero or below with almost no thought of consequences; getting downed particularly in 4e is simply considered par for the course. Such play encourages the combat hammer mentality (whether the scenario is a nail or a screw). If a group is low on hit points and is carrying one or two wounded characters, then the group should be actively encouraged to use alternative means of finding encounter success. Going to zero hit points or below should be something the player's [B][I]really [/I][/B]don't want their characters to have to suffer through. Best Regards Herremann the Wise [/QUOTE]
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Healing Fully With Rest - Is It Really That Big of a Deal?
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