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Healing Fully With Rest - Is It Really That Big of a Deal?
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<blockquote data-quote="JamesonCourage" data-source="post: 5924812" data-attributes="member: 6668292"><p>I'm personally having a hard time separating "narrative" issues from "gameplay" issues. To me, I want a set of rules to give me the narrative I'm looking for (Mutants and Masterminds scratches my itch for superhero games, for example). To that end, if the game is hamstringing the narrative options I'd like in a game (as full healing over night <em>every time without fail</em> will do), then it <strong>is</strong> a "gameplay" issue.</p><p></p><p>If you mean "does the game stop working if that's the case?" then the answer is no. But, it fails at giving me the game I want (which is slow recovery as an option) because the mechanics fail to deliver certain narrative paths I want in a game. In a fantasy RPG, complete healing overnight is not an option for my group (whether that means we skip the game or just house rule it depends on the rest of the system).</p><p></p><p>I hope that helped, but I'm sorry I'm not able to separate "narrative" issues from "gameplay" issues more thoroughly. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5924812, member: 6668292"] I'm personally having a hard time separating "narrative" issues from "gameplay" issues. To me, I want a set of rules to give me the narrative I'm looking for (Mutants and Masterminds scratches my itch for superhero games, for example). To that end, if the game is hamstringing the narrative options I'd like in a game (as full healing over night [I]every time without fail[/I] will do), then it [B]is[/B] a "gameplay" issue. If you mean "does the game stop working if that's the case?" then the answer is no. But, it fails at giving me the game I want (which is slow recovery as an option) because the mechanics fail to deliver certain narrative paths I want in a game. In a fantasy RPG, complete healing overnight is not an option for my group (whether that means we skip the game or just house rule it depends on the rest of the system). I hope that helped, but I'm sorry I'm not able to separate "narrative" issues from "gameplay" issues more thoroughly. As always, play what you like :) [/QUOTE]
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Healing Fully With Rest - Is It Really That Big of a Deal?
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