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General Tabletop Discussion
*Pathfinder & Starfinder
Healing Fully With Rest - Is It Really That Big of a Deal?
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<blockquote data-quote="FireLance" data-source="post: 5924895" data-attributes="member: 3424"><p>From the gameplay perspective, I think it is really two issues:</p><p></p><p>1. Do you want hit point resources to refresh at the same rate as spells and other character resources?</p><p></p><p>2. Do you want an option for an intermediate resource refresh that is shorter than a long rest?</p><p></p><p>Traditionally, spells and most other abilities refreshed on a daily basis (although we did get the occasional X times per week ability such as the paladin's <em>cure disease</em>) while the natural hit point refresh rate was much slower. Apart from convention, of course, there is no particular reason why spells need to refresh more quickly than hit points. Arguably, you could define a long rest as a week - enough to make recovery to full hit points plausible - and only allow spells and other abilities to be regained after a week-long rest as well.</p><p></p><p>The next question then comes into play. Whether you define a long rest as one week or one day, do you then want the option for an "intermediate" rest (maybe one hour for one-day long rest, or one day for a one-week long rest) that allows you to recover some (but not all) spells and some (but not all) hit points? </p><p></p><p>After all, the willy-nilly replenishment of spells after a single night's rest is probably as much or more of a problem for survival or resource-intensive games as the willy-nilly replenishment of hit points.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5924895, member: 3424"] From the gameplay perspective, I think it is really two issues: 1. Do you want hit point resources to refresh at the same rate as spells and other character resources? 2. Do you want an option for an intermediate resource refresh that is shorter than a long rest? Traditionally, spells and most other abilities refreshed on a daily basis (although we did get the occasional X times per week ability such as the paladin's [I]cure disease[/I]) while the natural hit point refresh rate was much slower. Apart from convention, of course, there is no particular reason why spells need to refresh more quickly than hit points. Arguably, you could define a long rest as a week - enough to make recovery to full hit points plausible - and only allow spells and other abilities to be regained after a week-long rest as well. The next question then comes into play. Whether you define a long rest as one week or one day, do you then want the option for an "intermediate" rest (maybe one hour for one-day long rest, or one day for a one-week long rest) that allows you to recover some (but not all) spells and some (but not all) hit points? After all, the willy-nilly replenishment of spells after a single night's rest is probably as much or more of a problem for survival or resource-intensive games as the willy-nilly replenishment of hit points. [/QUOTE]
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Healing Fully With Rest - Is It Really That Big of a Deal?
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