Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Fully With Rest - Is It Really That Big of a Deal?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5925931" data-attributes="member: 3192"><p>In game terms it's about the exploration phase of gaming. It's a different time scale, not the combat round scale (whether you use 6 seconds or 1 minute).</p><p></p><p>Let's say you avoided all combat and just dealt with the environment. Tomb and trap adventures are sort of like this. In the Tomb of Horrors you've probably supplied up with food and water and all sorts of tools not to mention henchmen. Now exploring a dungeon like this is still in the Turn-based pace most of the time, but sleeping in safe areas can mean days even weeks come into play. Knowing when to back out and come return matters too, all while expecting (especially in populated areas) that stuff is going to change before you get back. </p><p></p><p>Healing to maximum for every kind of consequence the PC can suffer after only one 8-hour rest really does short change this type of adventure. I'm not saying that the players shouldn't be able to heal while resting, but it was largely about spending resources, renewable or otherwise. </p><p></p><p>1 HP / 24 hours of total rest (or light activity, which does not mean dungeon delving). Add on to that early DMs and some rule sets which did not allow natural bed rest healing while in a dungeon and certain play styles can be seen to desire a feel of come and go, back and forth to town to rest, recuperate and resupply. </p><p></p><p>A lot of play sounds like monster, monster, monster hack and slash to me or freeform RP with quick, exciting combats mixed in. For me the exploration phase is most of the game, so healing rates, like walking rates, and food & water effects, and fatigue, and lots of other stuff all mean a lot more over the scope of play. (Now it's not only what I play, but it doesn't get hand waved away just because the players are focused on other elements).</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5925931, member: 3192"] In game terms it's about the exploration phase of gaming. It's a different time scale, not the combat round scale (whether you use 6 seconds or 1 minute). Let's say you avoided all combat and just dealt with the environment. Tomb and trap adventures are sort of like this. In the Tomb of Horrors you've probably supplied up with food and water and all sorts of tools not to mention henchmen. Now exploring a dungeon like this is still in the Turn-based pace most of the time, but sleeping in safe areas can mean days even weeks come into play. Knowing when to back out and come return matters too, all while expecting (especially in populated areas) that stuff is going to change before you get back. Healing to maximum for every kind of consequence the PC can suffer after only one 8-hour rest really does short change this type of adventure. I'm not saying that the players shouldn't be able to heal while resting, but it was largely about spending resources, renewable or otherwise. 1 HP / 24 hours of total rest (or light activity, which does not mean dungeon delving). Add on to that early DMs and some rule sets which did not allow natural bed rest healing while in a dungeon and certain play styles can be seen to desire a feel of come and go, back and forth to town to rest, recuperate and resupply. A lot of play sounds like monster, monster, monster hack and slash to me or freeform RP with quick, exciting combats mixed in. For me the exploration phase is most of the game, so healing rates, like walking rates, and food & water effects, and fatigue, and lots of other stuff all mean a lot more over the scope of play. (Now it's not only what I play, but it doesn't get hand waved away just because the players are focused on other elements). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Fully With Rest - Is It Really That Big of a Deal?
Top