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*Pathfinder & Starfinder
Healing Fully With Rest - Is It Really That Big of a Deal?
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<blockquote data-quote="Mattachine" data-source="post: 5926441" data-attributes="member: 6678226"><p>I think the playtest rules already require 1 hp to have a "rest", as defined by the game.</p><p></p><p>I like the rest and heal version of hit points, and it's easy to subtly change the feel of the game without changing the rules much. As others suggested, simply make it difficult to take a good rest. I don't mean contrivances, I mean, just alter definitions a bit:</p><p></p><p>* Short rest: raise the time from 10 min to 30 min, or an hour. Require food, water, and healing kits.</p><p></p><p>* Extended rest: require a full 24 hours without strenuous activities, that also requires food and water--that means that resting while in a dungeon will be very tough, and even resting during wilderness trips will often be ineffective for restoring hit points. </p><p></p><p>With these changes, many possible rest periods won't be effective for healing.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5926441, member: 6678226"] I think the playtest rules already require 1 hp to have a "rest", as defined by the game. I like the rest and heal version of hit points, and it's easy to subtly change the feel of the game without changing the rules much. As others suggested, simply make it difficult to take a good rest. I don't mean contrivances, I mean, just alter definitions a bit: * Short rest: raise the time from 10 min to 30 min, or an hour. Require food, water, and healing kits. * Extended rest: require a full 24 hours without strenuous activities, that also requires food and water--that means that resting while in a dungeon will be very tough, and even resting during wilderness trips will often be ineffective for restoring hit points. With these changes, many possible rest periods won't be effective for healing. [/QUOTE]
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Healing Fully With Rest - Is It Really That Big of a Deal?
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