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General Tabletop Discussion
*Pathfinder & Starfinder
Healing Fully With Rest - Is It Really That Big of a Deal?
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<blockquote data-quote="Sunseeker" data-source="post: 5926629"><p>To be honest my reaction to folks who say they want realism but don't want real realism strikes me the same way as folks who drink diet coke. It's just funny in this weird ironic way.</p><p></p><p>Slowing healing down or even speeding it up is easy. You get X hp back per day, X spells back per day, you get X spells back per hour, X hp back per hour, per minute, per second. Going from A to B or B to A really isn't difficult unless the ideology of it is build heavily into the game. Since classically it hasn't been, I don't think making it slower or faster would make a difference.</p><p></p><p>What I would add however is that "resting" time should not constitute simply laying in bed, it might for serious injuries, but it should also allow for non-strenuous activities. Perhaps you are investigating some strange events around town that don't require fighting. Maybe you're aiding the local militia by being a drill sergeant.</p><p></p><p>If we're going to make recovery take days, then they need to actually involve something more than what a good rest does in which the DM waves his hand and everything is better. If the DM waves his hand and everything is better, but it took 8 days instead of 8 hours, it didn't really change anything.</p><p></p><p></p><p></p><p>Exactly, you're the protagonist, you get up faster and don't go down as easily. 8 days or 8 hours doesn't make much of a difference, that's still much much much more lucky than normal folks. Normal folks are the guys who took an arrow to the knee and died.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5926629"] To be honest my reaction to folks who say they want realism but don't want real realism strikes me the same way as folks who drink diet coke. It's just funny in this weird ironic way. Slowing healing down or even speeding it up is easy. You get X hp back per day, X spells back per day, you get X spells back per hour, X hp back per hour, per minute, per second. Going from A to B or B to A really isn't difficult unless the ideology of it is build heavily into the game. Since classically it hasn't been, I don't think making it slower or faster would make a difference. What I would add however is that "resting" time should not constitute simply laying in bed, it might for serious injuries, but it should also allow for non-strenuous activities. Perhaps you are investigating some strange events around town that don't require fighting. Maybe you're aiding the local militia by being a drill sergeant. If we're going to make recovery take days, then they need to actually involve something more than what a good rest does in which the DM waves his hand and everything is better. If the DM waves his hand and everything is better, but it took 8 days instead of 8 hours, it didn't really change anything. Exactly, you're the protagonist, you get up faster and don't go down as easily. 8 days or 8 hours doesn't make much of a difference, that's still much much much more lucky than normal folks. Normal folks are the guys who took an arrow to the knee and died. [/QUOTE]
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Healing Fully With Rest - Is It Really That Big of a Deal?
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