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General Tabletop Discussion
*Dungeons & Dragons
Healing in 5E
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<blockquote data-quote="keterys" data-source="post: 6336381" data-attributes="member: 43019"><p>I'll definitely grant that LFR is very focused away from surge use, except in a couple places. The adventures just aren't long enough (and/or dangerous enough) for it to be an issue.</p><p></p><p>That's not at all my experience outside of LFR, though; especially early on. One of my favorite moments from a campaign was when the party's defender walked bloodied and surgeless into the boss fight, because resting would have meant failure.</p><p></p><p>I also remember going to extreme steps to keep the druid healed in one campaign. Mind you, that's the campaign where we also hit 8 milestones once. Surgeless healing was _very_ much a thing there.</p><p></p><p>It became less of a problem later on with Comrade's Succor and Keoghtom's Ointment, but at the same time those being used also meant there was still an impact I suppose.</p><p></p><p>At any rate, the main thing I liked about healing surges was actually that it made healing amounts reasonable and relevant. I don't want to see people figuring out healing at very high level by rolling out 1d8 for a healing spell 10-20 times to top people off.</p></blockquote><p></p>
[QUOTE="keterys, post: 6336381, member: 43019"] I'll definitely grant that LFR is very focused away from surge use, except in a couple places. The adventures just aren't long enough (and/or dangerous enough) for it to be an issue. That's not at all my experience outside of LFR, though; especially early on. One of my favorite moments from a campaign was when the party's defender walked bloodied and surgeless into the boss fight, because resting would have meant failure. I also remember going to extreme steps to keep the druid healed in one campaign. Mind you, that's the campaign where we also hit 8 milestones once. Surgeless healing was _very_ much a thing there. It became less of a problem later on with Comrade's Succor and Keoghtom's Ointment, but at the same time those being used also meant there was still an impact I suppose. At any rate, the main thing I liked about healing surges was actually that it made healing amounts reasonable and relevant. I don't want to see people figuring out healing at very high level by rolling out 1d8 for a healing spell 10-20 times to top people off. [/QUOTE]
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