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General Tabletop Discussion
*Dungeons & Dragons
Healing in 5E
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<blockquote data-quote="Ruin Explorer" data-source="post: 6336406" data-attributes="member: 18"><p>Our Cleric had CLW, but she ditched it because it wasn't clutch enough. If you have a nerk in your party who runs out of surges on a routine enough basis to warrant CLW, she felt, he needs a metaphorical slap upside the head, not surgeless healing. And indeed we had that guy and that's what he got, and now he doesn't run out of surges!</p><p></p><p>All the surgeless stuff seems to top out at like, a naked Healing Surge or not much more, in value, and is usually Daily (or is truly tiny, like, single-digit HP, or only works below 50% or the like), whereas the surge-based healing can often use a surge and then almost double that in bonus HP from the heal.</p><p></p><p>Of course YMMWV! Our party is quite active in conserving their surges after Captain Suicide managed to get to 0 a number of times early on. The BRV Fighter sometimes get very low on surges, because he's a bloody Juggernaut and does 10 damage to himself virtually <em>every round</em> these days!</p><p></p><p>The biggest "SAVE YO ASS" spells/spell-types in my main group seem to be:</p><p></p><p>A) The Cleric spell which teleports someone to the Cleric (this needs to appear in 5E, because it's very miraculous and very effective) has got so many PCs out of "OH BOY!"-type situations. I think it's Encounter to boot.</p><p></p><p>B) Anything that grants more saves.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6336406, member: 18"] Our Cleric had CLW, but she ditched it because it wasn't clutch enough. If you have a nerk in your party who runs out of surges on a routine enough basis to warrant CLW, she felt, he needs a metaphorical slap upside the head, not surgeless healing. And indeed we had that guy and that's what he got, and now he doesn't run out of surges! All the surgeless stuff seems to top out at like, a naked Healing Surge or not much more, in value, and is usually Daily (or is truly tiny, like, single-digit HP, or only works below 50% or the like), whereas the surge-based healing can often use a surge and then almost double that in bonus HP from the heal. Of course YMMWV! Our party is quite active in conserving their surges after Captain Suicide managed to get to 0 a number of times early on. The BRV Fighter sometimes get very low on surges, because he's a bloody Juggernaut and does 10 damage to himself virtually [I]every round[/I] these days! The biggest "SAVE YO ASS" spells/spell-types in my main group seem to be: A) The Cleric spell which teleports someone to the Cleric (this needs to appear in 5E, because it's very miraculous and very effective) has got so many PCs out of "OH BOY!"-type situations. I think it's Encounter to boot. B) Anything that grants more saves. [/QUOTE]
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