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Healing in 5E
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<blockquote data-quote="FadedC" data-source="post: 6337189" data-attributes="member: 55463"><p>I found that the most effective minions in 4E were ones with ranged attacks. They could stand away from each other and only die one at a time, and they often did enough damage (especially if they were from monster compendium) to be scary and encourage the players to target them and be happy when they died. I'd still only use them with bigger monsters.</p><p></p><p>Other than that the only minions I liked were ones that caused status effects or which had some kind of effect when they died. Even then if they had to go into melee and group up they usually died too quickly to be useful.</p><p></p><p>Overall I found the DM had to be artful with his use of minions to make them effective. I was happy when I used them well, but I won't miss them either.</p></blockquote><p></p>
[QUOTE="FadedC, post: 6337189, member: 55463"] I found that the most effective minions in 4E were ones with ranged attacks. They could stand away from each other and only die one at a time, and they often did enough damage (especially if they were from monster compendium) to be scary and encourage the players to target them and be happy when they died. I'd still only use them with bigger monsters. Other than that the only minions I liked were ones that caused status effects or which had some kind of effect when they died. Even then if they had to go into melee and group up they usually died too quickly to be useful. Overall I found the DM had to be artful with his use of minions to make them effective. I was happy when I used them well, but I won't miss them either. [/QUOTE]
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