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*Dungeons & Dragons
Healing in 5E
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<blockquote data-quote="Cybit" data-source="post: 6337313" data-attributes="member: 66111"><p>It's funny, because no one wanted to play the cleric out of the group of kids I was running initially, and so one of them finally relented and did so. Once that player realized he controlled the life and death of his fellow party members (mind you, these are 10-12 year olds), the next session, EVERYONE wanted to be healers. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Btw, the first cleric retired off of all the money he made the first session charging other players for healing. I was going to step in, but all of the players were totally on board with the idea of him charging, and then charging the cleric for protection money, etc. 11-12 year olds would basically make the most terrifying Mafia ever. </p><p></p><p>If you are going with the expected leveling rate (levels 1 & 2 being one session each), the healing isn't really much of an issue as long as there is at least one class that can heal. Currently that's only the cleric, but I am assuming more classes will have this ability in the PH. It takes 2-3 shots of monsters to drop a beefier player, 1-2 shots to drop the wizard, but they can usually be stabilized OK. Mind you, a solid single shot will drop a monster, so the first level or so tends to be very tense and brutal fights; which fwiw, the kids enjoy immensely.</p></blockquote><p></p>
[QUOTE="Cybit, post: 6337313, member: 66111"] It's funny, because no one wanted to play the cleric out of the group of kids I was running initially, and so one of them finally relented and did so. Once that player realized he controlled the life and death of his fellow party members (mind you, these are 10-12 year olds), the next session, EVERYONE wanted to be healers. :D Btw, the first cleric retired off of all the money he made the first session charging other players for healing. I was going to step in, but all of the players were totally on board with the idea of him charging, and then charging the cleric for protection money, etc. 11-12 year olds would basically make the most terrifying Mafia ever. If you are going with the expected leveling rate (levels 1 & 2 being one session each), the healing isn't really much of an issue as long as there is at least one class that can heal. Currently that's only the cleric, but I am assuming more classes will have this ability in the PH. It takes 2-3 shots of monsters to drop a beefier player, 1-2 shots to drop the wizard, but they can usually be stabilized OK. Mind you, a solid single shot will drop a monster, so the first level or so tends to be very tense and brutal fights; which fwiw, the kids enjoy immensely. [/QUOTE]
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Healing in 5E
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