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Community
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*Dungeons & Dragons
Healing in 5E
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<blockquote data-quote="Teataine" data-source="post: 6337325" data-attributes="member: 6678036"><p>Action economy > Hit Points</p><p>Guaranteed increase in HP > % chance of HP loss</p><p></p><p>Preemptive healing might not be as usefull, but if your fighter is down (or almost down), healing him means he now has ~8 HP. Depending on the damage output and attack bonus of the monster and whether the fighter still has Second Wind and Action Surge (or whatever the final names of those abilities are), the fighter might survive another 1-3 rounds, making a bunch of attacks. Or if you heal a fallen wizard he might get to release that Sleep spell next turn, taking out a room full of bad guys.</p><p></p><p>If the cleric doesn't heal the fallen fighter he can attack and have a ~50% chance of dealing some inferior damage.</p><p></p><p>Of course it's a contextual choice informed by the initiative order, number of enemies left, positioning, remaining HP of the monster etc. It might not always be the best. But I can envision a number of situations in which a well-placed healing spell will save the day.</p></blockquote><p></p>
[QUOTE="Teataine, post: 6337325, member: 6678036"] Action economy > Hit Points Guaranteed increase in HP > % chance of HP loss Preemptive healing might not be as usefull, but if your fighter is down (or almost down), healing him means he now has ~8 HP. Depending on the damage output and attack bonus of the monster and whether the fighter still has Second Wind and Action Surge (or whatever the final names of those abilities are), the fighter might survive another 1-3 rounds, making a bunch of attacks. Or if you heal a fallen wizard he might get to release that Sleep spell next turn, taking out a room full of bad guys. If the cleric doesn't heal the fallen fighter he can attack and have a ~50% chance of dealing some inferior damage. Of course it's a contextual choice informed by the initiative order, number of enemies left, positioning, remaining HP of the monster etc. It might not always be the best. But I can envision a number of situations in which a well-placed healing spell will save the day. [/QUOTE]
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Healing in 5E
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