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General Tabletop Discussion
*Dungeons & Dragons
Healing in 5E
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<blockquote data-quote="Ruin Explorer" data-source="post: 6338003" data-attributes="member: 18"><p>Not sure you get it, Blackbrrd. It was a decision to heal in 4E, too, which appears to be the point of comparison. You had decision points like you say. You didn't always want to do it.</p><p></p><p>But it was weighted very differently, so the decision was more in favour of keeping people up (than 5E), where here it's more in favour of letting people drop at lower levels, then may gradually come round to being in favour of keeping them up as levels increase.</p><p></p><p>Also note that in the October Playtest, 5E was much more favourable to keeping people up, because heals were bigger, and going down more risky.</p><p></p><p></p><p></p><p>That's a free action? Really? Interesting.</p><p></p><p>It seems likely only an enemy who was both very smart AND expected PCs to get back up would do it, though, and a thus a bit unlikely in most games. Also all you're really doing is training the players than unless they blow resources to try to keep people up, they're going to be extra-punished!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6338003, member: 18"] Not sure you get it, Blackbrrd. It was a decision to heal in 4E, too, which appears to be the point of comparison. You had decision points like you say. You didn't always want to do it. But it was weighted very differently, so the decision was more in favour of keeping people up (than 5E), where here it's more in favour of letting people drop at lower levels, then may gradually come round to being in favour of keeping them up as levels increase. Also note that in the October Playtest, 5E was much more favourable to keeping people up, because heals were bigger, and going down more risky. That's a free action? Really? Interesting. It seems likely only an enemy who was both very smart AND expected PCs to get back up would do it, though, and a thus a bit unlikely in most games. Also all you're really doing is training the players than unless they blow resources to try to keep people up, they're going to be extra-punished! [/QUOTE]
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