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General Tabletop Discussion
*Dungeons & Dragons
Healing in 5E
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<blockquote data-quote="KarinsDad" data-source="post: 6338063" data-attributes="member: 2011"><p>I don't know about cheesy, but it is part of the rules.</p><p></p><p>This is like Coup De Grace. Sure, 4E players used it once in a blue moon. But it is really a rule for DMs to use. If a player wants an NPC dead, he just kills him with the attack (the exception being important NPCs that the DM wants to give a chance to save). Coup De Grace an important NPC makes sure that he dies. But it's not really a rule for players to use a lot.</p><p></p><p>Same with kicking away an enemies weapon in 5E. Sure, once in a blue moon, a PC might do that, especially on a foe that he just made unconscious and wants to question later. But this particular tactic is really for the NPCs. Granted, PCs shouldn't be falling unconscious every single encounter, enemies shouldn't have the opportunity to kick away a weapon every single time a PC falls, nor should they even try unless they have reason to believe that the downed PC might be getting back up.</p><p></p><p>It might occur once in a while, but I doubt it will occur in most games often enough to be considered cheesy. Even so like I mentioned earlier, most melee PCs in 5E should be carrying multiple melee weapons (P, S, B), so they should just stand up and thwart the NPC by pulling out a different weapon.</p><p></p><p>Fred the Fighter: "Ha, ha. You thought I needed a longsword to take care of you? This mace will bash in your skull just as well."</p><p></p><p>I'm not seeing the cheesiness factor here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6338063, member: 2011"] I don't know about cheesy, but it is part of the rules. This is like Coup De Grace. Sure, 4E players used it once in a blue moon. But it is really a rule for DMs to use. If a player wants an NPC dead, he just kills him with the attack (the exception being important NPCs that the DM wants to give a chance to save). Coup De Grace an important NPC makes sure that he dies. But it's not really a rule for players to use a lot. Same with kicking away an enemies weapon in 5E. Sure, once in a blue moon, a PC might do that, especially on a foe that he just made unconscious and wants to question later. But this particular tactic is really for the NPCs. Granted, PCs shouldn't be falling unconscious every single encounter, enemies shouldn't have the opportunity to kick away a weapon every single time a PC falls, nor should they even try unless they have reason to believe that the downed PC might be getting back up. It might occur once in a while, but I doubt it will occur in most games often enough to be considered cheesy. Even so like I mentioned earlier, most melee PCs in 5E should be carrying multiple melee weapons (P, S, B), so they should just stand up and thwart the NPC by pulling out a different weapon. Fred the Fighter: "Ha, ha. You thought I needed a longsword to take care of you? This mace will bash in your skull just as well." I'm not seeing the cheesiness factor here. :) [/QUOTE]
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