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General Tabletop Discussion
*Pathfinder & Starfinder
Healing in Combat
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5961916" data-attributes="member: 710"><p>If I am not mistaken, the potion costs 25 gp to create in a system where we don't have any expected wealth by level or wealth gains from encounters. It may prove rather cost-prohibitively, or it may turn out very cheap. In 3E, a Wand of Cure Light Wound gave 1d8+1 healing for 15 gp, in a system where you're supposed to have 9,000 gp (IIRC) for a starting 5th level character with probably less than 45 hp. So a full heal would cost about 135 and be affordable more than 60 times with that money - But he'd only need 13 average encounters to advance to the next level, where he's yet to gain another few thousand of gp. (And a part of the gp you gain from leveling were expected to be spent on consumable sof course, but if, they probably thought about the cost of Potions, not the cost of Wands charges.)</p><p></p><p></p><p>It's horribly complicated, especially since it's not just about encounter balance - dailies and healing surges are for "long-term" balancing, and in this scenario, you'll lose a lot of healing surges. But I tend to think with all the bonuses that go onto the healing surge when a healer uses it, it may be too strong. But there is also to consider that not every healer has that, and a healer has only 2 (3 at high levels) such heals guaranteed, and the others must come from power choices which may have different opportunity cost (e.g. you don't get to deal damage.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5961916, member: 710"] If I am not mistaken, the potion costs 25 gp to create in a system where we don't have any expected wealth by level or wealth gains from encounters. It may prove rather cost-prohibitively, or it may turn out very cheap. In 3E, a Wand of Cure Light Wound gave 1d8+1 healing for 15 gp, in a system where you're supposed to have 9,000 gp (IIRC) for a starting 5th level character with probably less than 45 hp. So a full heal would cost about 135 and be affordable more than 60 times with that money - But he'd only need 13 average encounters to advance to the next level, where he's yet to gain another few thousand of gp. (And a part of the gp you gain from leveling were expected to be spent on consumable sof course, but if, they probably thought about the cost of Potions, not the cost of Wands charges.) It's horribly complicated, especially since it's not just about encounter balance - dailies and healing surges are for "long-term" balancing, and in this scenario, you'll lose a lot of healing surges. But I tend to think with all the bonuses that go onto the healing surge when a healer uses it, it may be too strong. But there is also to consider that not every healer has that, and a healer has only 2 (3 at high levels) such heals guaranteed, and the others must come from power choices which may have different opportunity cost (e.g. you don't get to deal damage.) [/QUOTE]
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