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General Tabletop Discussion
*Pathfinder & Starfinder
Healing in PF2
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<blockquote data-quote="Gorgon Zee" data-source="post: 7995672" data-attributes="member: 75787"><p>Just finished playing the latest session of Age of Ashes. I’m playing a high-charisma cleric, so at level 11 have five sixth-level healing spells available in additions to whatever I learn daily. We also have a Druid who usually memorizes a range of healing spells, and has taken a few feats to help healing. i think 3 other in the party are expert at medicine and have battle healing feats, so can do non-magical healing on a person every ten minute or so.</p><p></p><p>So most of the time, if we have an hour free, we’ll be able to fully heal up without spending much resources. But ... that doesn’t happen a lot in this adventure path at the moment. We’re in the middle of about 6-8 serious encounters with little time to rest. Last session had a simple fight, then a shadow giant throwing boulders from 150 feet away, then 12 level 7 archers immeidately opened up on us; then another simple melee fight, then a nasty undead who could cast 2 60’ burst spells doing 40ish damage in the first round fr which rolls under 5 on saving throws were critical failures. A ton of damage!</p><p></p><p>Mundane magic is nice for between-combats, given time, and also allows you to top-off healing, but I think last night I put out 500 points of healing both in and out of combat. and we have no rest before next session, so limited mundane healing then also.</p><p></p><p>so it’s pretty dependent on the story you are playing. When we were traveling the jungles over 2 game-time weeks, virtually everyone combat was at full strength. But if you are in more of a delve story, it will be <em>quite exciting</em> to depend on mundane healing only</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 7995672, member: 75787"] Just finished playing the latest session of Age of Ashes. I’m playing a high-charisma cleric, so at level 11 have five sixth-level healing spells available in additions to whatever I learn daily. We also have a Druid who usually memorizes a range of healing spells, and has taken a few feats to help healing. i think 3 other in the party are expert at medicine and have battle healing feats, so can do non-magical healing on a person every ten minute or so. So most of the time, if we have an hour free, we’ll be able to fully heal up without spending much resources. But ... that doesn’t happen a lot in this adventure path at the moment. We’re in the middle of about 6-8 serious encounters with little time to rest. Last session had a simple fight, then a shadow giant throwing boulders from 150 feet away, then 12 level 7 archers immeidately opened up on us; then another simple melee fight, then a nasty undead who could cast 2 60’ burst spells doing 40ish damage in the first round fr which rolls under 5 on saving throws were critical failures. A ton of damage! Mundane magic is nice for between-combats, given time, and also allows you to top-off healing, but I think last night I put out 500 points of healing both in and out of combat. and we have no rest before next session, so limited mundane healing then also. so it’s pretty dependent on the story you are playing. When we were traveling the jungles over 2 game-time weeks, virtually everyone combat was at full strength. But if you are in more of a delve story, it will be [I]quite exciting[/I] to depend on mundane healing only [/QUOTE]
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