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*Pathfinder & Starfinder
Healing in PF2
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7995752" data-attributes="member: 6701872"><p>Not officially, though you could easily switch to a "you can only heal up as long as you've got magic to support that" style of play by limiting how often characters can regain HP from the Treat Wounds action.</p><p>The wounded condition plays directly into the dying condition. If your dying condition hits your dying limit (typically 4) you die. When you get dropped to 0 HP you gain dying 1, or dying 2 if it was a crit hit or critically failed save that dropped you, and you add whatever your wounded condition is on top of that, making you closer to death.</p><p></p><p>As for what your wounded condition is: you gain wounded 1, or increase your existing wounded condition by 1, whenever you lose the dying condition (such as by being healed back from 0 HP). And your wounded condition is removed only if A) you are the target of a successful Treat Wounds action, or B) your hit points are restored to maximum and you rest for 10 minutes.</p><p></p><p>It makes it look like PF2 supports what people call "whack a mole play," but in practice if you get dropped and get back up the smart play is to be hyper-cautious and make sure you don't get dropped again because you could easily wind up 1 die roll or spare bit of area damage from death, and surviving getting dropped and getting back up is very unlikely to happen more than twice in a single encounter.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7995752, member: 6701872"] Not officially, though you could easily switch to a "you can only heal up as long as you've got magic to support that" style of play by limiting how often characters can regain HP from the Treat Wounds action. The wounded condition plays directly into the dying condition. If your dying condition hits your dying limit (typically 4) you die. When you get dropped to 0 HP you gain dying 1, or dying 2 if it was a crit hit or critically failed save that dropped you, and you add whatever your wounded condition is on top of that, making you closer to death. As for what your wounded condition is: you gain wounded 1, or increase your existing wounded condition by 1, whenever you lose the dying condition (such as by being healed back from 0 HP). And your wounded condition is removed only if A) you are the target of a successful Treat Wounds action, or B) your hit points are restored to maximum and you rest for 10 minutes. It makes it look like PF2 supports what people call "whack a mole play," but in practice if you get dropped and get back up the smart play is to be hyper-cautious and make sure you don't get dropped again because you could easily wind up 1 die roll or spare bit of area damage from death, and surviving getting dropped and getting back up is very unlikely to happen more than twice in a single encounter. [/QUOTE]
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