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Healing in PF2
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<blockquote data-quote="CapnZapp" data-source="post: 7995941" data-attributes="member: 12731"><p>You remove Dying by receiving even a single HP. That isn't controversial or strange. Every edition of D&D has featured this - that once you get healing you're no longer bleeding unconscious on the ground (which is what "dying" is), you're instead fully functioning ready for action. In PF2 you probably need to stand up, and grab your weapon, so that cost (2 actions) is not nothing. Also your Wounded condition increase by one from becoming Dying.</p><p></p><p>Wounded is only removed by out of combat healing, simply speaking. You <strong>do not</strong> remove Wounded just because you drank a healing potion or got a healing spell. So the whack-a-mole problem of 5E is emphatically fixed by PF2, believe me.</p><p></p><p>There are other conditions that can't easily be removed. At really low levels, you have Diseased. You have Poisoned. At high levels you have Doomed.</p><p></p><p>I would say Retreater's characterization is not accurate.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7995941, member: 12731"] You remove Dying by receiving even a single HP. That isn't controversial or strange. Every edition of D&D has featured this - that once you get healing you're no longer bleeding unconscious on the ground (which is what "dying" is), you're instead fully functioning ready for action. In PF2 you probably need to stand up, and grab your weapon, so that cost (2 actions) is not nothing. Also your Wounded condition increase by one from becoming Dying. Wounded is only removed by out of combat healing, simply speaking. You [B]do not[/B] remove Wounded just because you drank a healing potion or got a healing spell. So the whack-a-mole problem of 5E is emphatically fixed by PF2, believe me. There are other conditions that can't easily be removed. At really low levels, you have Diseased. You have Poisoned. At high levels you have Doomed. I would say Retreater's characterization is not accurate. [/QUOTE]
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Healing in PF2
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