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*Pathfinder & Starfinder
Healing in PF2
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<blockquote data-quote="CapnZapp" data-source="post: 7998051" data-attributes="member: 12731"><p>I honestly urge you to reflect <em>why</em> you want 0 = dead. I mean, it was a long time since this was the standard. It simply feels like such an unnecessarily big hurdle to set yourself. I mean, in many other D&D games it's a fairly straight-forward tweak. Not so here. The fact remains that PF2 is designed as a game when a hero can suddenly lose <em>one, two or even all three thirds</em> of her maximum hit points simply due to the GM rolling a '20', followed by great damage rolls. There simply is much less space for the 0 = dead idea than in any other iteration of D&D I've seen.</p><p></p><p>Thus, I don't see percentages of your hp working, simply because you would regularly go right past that stage to dead anyway!</p><p></p><p>Perhaps taking a key from Wounds & Vitality would be a better idea - not the whole variant rule, but specifically the idea to rename hit points "vitality" to reinforce that the statistic isn't "hit points" but more like energy and morale - and so less unrealistic that they bounce up and down quickly. And otherwise use the game as-is.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7998051, member: 12731"] I honestly urge you to reflect [I]why[/I] you want 0 = dead. I mean, it was a long time since this was the standard. It simply feels like such an unnecessarily big hurdle to set yourself. I mean, in many other D&D games it's a fairly straight-forward tweak. Not so here. The fact remains that PF2 is designed as a game when a hero can suddenly lose [I]one, two or even all three thirds[/I] of her maximum hit points simply due to the GM rolling a '20', followed by great damage rolls. There simply is much less space for the 0 = dead idea than in any other iteration of D&D I've seen. Thus, I don't see percentages of your hp working, simply because you would regularly go right past that stage to dead anyway! Perhaps taking a key from Wounds & Vitality would be a better idea - not the whole variant rule, but specifically the idea to rename hit points "vitality" to reinforce that the statistic isn't "hit points" but more like energy and morale - and so less unrealistic that they bounce up and down quickly. And otherwise use the game as-is. [/QUOTE]
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Healing in PF2
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