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*Pathfinder & Starfinder
Healing in PF2
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<blockquote data-quote="Kichwas" data-source="post: 9034513" data-attributes="member: 891"><p>Primary out of combat healer paths:</p><p></p><p>Medicine with the Assurance Feat and Ward Medic plus Continual recovery.</p><p>Blessed One dedication feat</p><p>Champion class</p><p>Druid of Leaf order (only works if there are fresh berries in the area).</p><p>Or any other option I may have missed that provides a healing focus spell. I think there is one in Oracle.</p><p></p><p>In Combat Healers:</p><p></p><p>Cleric beats anything for now. This "Might" change when the remaster lets you refocus all focus points, letting 'focus spell healers' have 3 in combat heals every fight - which will outpace a Cleric if there are multiple encounters per day.</p><p></p><p>Any other prepared caster class with access to the divine or primal spell lists (for the Heal spell).</p><p>Any prepared caster class with access to the Occult spell list (for the Soothe Spell).</p><p>- Spontaneous casters are a very distant third and fourth because they have to learn the Heal spell over again for each spell rank they want it in.</p><p></p><p>Alchemist: This one is tricky. You can outheal ANYONE if you can get to targets in melee. There IS a ranged item called Life Shot that lets you shoot people with healing elixirs - and now you need to make attack rolls to pull that off. At this point you're playing a certain Overwatch character.</p><p></p><p>Gunslinger with Munitions Crafter and Alchemist Dedication feat: Now your ability to hit with those Life Shot heals is absurdly accurate so you will be routinely getting criticals. This however has the problem of your advanced alchemy level not moving up and life shot comes at 2, 6, 10, 14, 16, 20. So you're burning more feats to boost up that advanced alchemy rank. You will not get sniper healing until level 6. You will be able to spam criticals with it - but at level 6 you will have 12 heals per day at are sadly only 1d4. Your melee heal will start at level 1, as 1d6, and jump to 3d6+6 a level 8. This is not effective for throughput.</p><p></p><p>So flip it - Alchemist with Gunslinger dedication. You need that Gunslinger to be trained in firearms. Now you want to get things onto your gun to boost accuracy because you will start to fall behind as Alchemist has very poor advancement here... but you will get the strongest ranged heals - and you can mostly carry melee heals with your ranged as a fallback. That said... by level 6 you can spam out 20 3d4+3 heals per day... No cleric can keep up with that. You just need to be able to hit your allies when your attack bonus is 4 lower at level 6 than the gunslinger was, 2 less than most martials. Still good odds, but you won't be spamming crits.</p><p></p><p>The power combo? You're a gunslinger and there's an alchemist in the party who wastes their infusions making you Life Shot ammo. But then that alchemist has given up much of their own role just to be your 'ammo caddy'.</p><p></p><p>Downside of the two alchemy paths is it's single target healing. No AoE heal like the heal spell. That can matter, but not often. When you need AoE heals, it's usually because you went one room too far in the dungeon for your level. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The big plus of this alchemist build is you're "different" than what people expect. It will be fun to play - even when you miss a to-hit roll on one of those heals.</p><p></p><p>Another way to do this would be a regular alchemist with a familiar that has flight and manual dexterity. Your familiar flies around delivering healing potions for you... You don't get to be 'Ana' from Overwatch, but you're still potent until somebody targets the familiar... oops.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9034513, member: 891"] Primary out of combat healer paths: Medicine with the Assurance Feat and Ward Medic plus Continual recovery. Blessed One dedication feat Champion class Druid of Leaf order (only works if there are fresh berries in the area). Or any other option I may have missed that provides a healing focus spell. I think there is one in Oracle. In Combat Healers: Cleric beats anything for now. This "Might" change when the remaster lets you refocus all focus points, letting 'focus spell healers' have 3 in combat heals every fight - which will outpace a Cleric if there are multiple encounters per day. Any other prepared caster class with access to the divine or primal spell lists (for the Heal spell). Any prepared caster class with access to the Occult spell list (for the Soothe Spell). - Spontaneous casters are a very distant third and fourth because they have to learn the Heal spell over again for each spell rank they want it in. Alchemist: This one is tricky. You can outheal ANYONE if you can get to targets in melee. There IS a ranged item called Life Shot that lets you shoot people with healing elixirs - and now you need to make attack rolls to pull that off. At this point you're playing a certain Overwatch character. Gunslinger with Munitions Crafter and Alchemist Dedication feat: Now your ability to hit with those Life Shot heals is absurdly accurate so you will be routinely getting criticals. This however has the problem of your advanced alchemy level not moving up and life shot comes at 2, 6, 10, 14, 16, 20. So you're burning more feats to boost up that advanced alchemy rank. You will not get sniper healing until level 6. You will be able to spam criticals with it - but at level 6 you will have 12 heals per day at are sadly only 1d4. Your melee heal will start at level 1, as 1d6, and jump to 3d6+6 a level 8. This is not effective for throughput. So flip it - Alchemist with Gunslinger dedication. You need that Gunslinger to be trained in firearms. Now you want to get things onto your gun to boost accuracy because you will start to fall behind as Alchemist has very poor advancement here... but you will get the strongest ranged heals - and you can mostly carry melee heals with your ranged as a fallback. That said... by level 6 you can spam out 20 3d4+3 heals per day... No cleric can keep up with that. You just need to be able to hit your allies when your attack bonus is 4 lower at level 6 than the gunslinger was, 2 less than most martials. Still good odds, but you won't be spamming crits. The power combo? You're a gunslinger and there's an alchemist in the party who wastes their infusions making you Life Shot ammo. But then that alchemist has given up much of their own role just to be your 'ammo caddy'. Downside of the two alchemy paths is it's single target healing. No AoE heal like the heal spell. That can matter, but not often. When you need AoE heals, it's usually because you went one room too far in the dungeon for your level. ;) The big plus of this alchemist build is you're "different" than what people expect. It will be fun to play - even when you miss a to-hit roll on one of those heals. Another way to do this would be a regular alchemist with a familiar that has flight and manual dexterity. Your familiar flies around delivering healing potions for you... You don't get to be 'Ana' from Overwatch, but you're still potent until somebody targets the familiar... oops. [/QUOTE]
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