Healing/Inspiring Word outside of combat

Felon

First Post
So, the cleric's healing word and warlord's inspiring word can both be recovered after a short rest, and you can spend as many healing surges as you want during a short rest. Is there anything in RAW that prevents characters from using those abilities while someone is spending surges during a rest to grant the extra d6?
 

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Only that you have to rest 5 minutes each time you use it.

Quoting my post from another thread:

My party often tries to do this (to the extent that I'd considered removing the roll from the 'word' powers to make them static/predictable), but it has bitten them at least twice and they've also chosen not to do it at least twice:

Let's say the party finishes a major battle with the following hp totals:

25/40
15/30
4/30

And completely out of any healing powers.

If they rest 5 minutes and don't spend any healing surges, they get to spend their 2 words for surge+1d6+5 say, so now they're 25/40, 30/30, 19/30... they go to rest again, and they're attacked.

In that battle, they're down hp (a hit from bloodied, on two people) _and_ they don't have their healing words. That's a real penalty.
 


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