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Healing issues, and multiclassing in 2e?
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<blockquote data-quote="Thomas Shey" data-source="post: 9039807" data-attributes="member: 7026617"><p>That's the gig, though; PF2e doesn't encourage teamwork; it essentially <em>demands</em> it if played with the default difficulties. You can make it work going into it by dialing back encounter difficulties, but you have to do that. I'd say 90% of the failure states in people playing PF2e I've heard have been people with players who tried to mostly just do their own thing in battles (though admittedly, also often kind of ignoring tactics completely over just bulling ahead--even if you're only doing your own thing if your fighter goes through every encounter just doing attack/attack/attack as his three actions, that's probably not going to go well).</p><p></p><p>Its one of those things I think is an unavoidable decision; if you want your game to have tactical choices that actually matter on a regular basis, you have to either decide you're going to ignore that (at which point the game will be too easy for too many people in many cases) or factor it in (in which case people not using tactics will find it too hard in too many cases). The alternative is not to make tactics matter all that much, and PF2e is not that game.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9039807, member: 7026617"] That's the gig, though; PF2e doesn't encourage teamwork; it essentially [I]demands[/I] it if played with the default difficulties. You can make it work going into it by dialing back encounter difficulties, but you have to do that. I'd say 90% of the failure states in people playing PF2e I've heard have been people with players who tried to mostly just do their own thing in battles (though admittedly, also often kind of ignoring tactics completely over just bulling ahead--even if you're only doing your own thing if your fighter goes through every encounter just doing attack/attack/attack as his three actions, that's probably not going to go well). Its one of those things I think is an unavoidable decision; if you want your game to have tactical choices that actually matter on a regular basis, you have to either decide you're going to ignore that (at which point the game will be too easy for too many people in many cases) or factor it in (in which case people not using tactics will find it too hard in too many cases). The alternative is not to make tactics matter all that much, and PF2e is not that game. [/QUOTE]
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Healing issues, and multiclassing in 2e?
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