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Healing issues, and multiclassing in 2e?
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<blockquote data-quote="Kichwas" data-source="post: 9040450" data-attributes="member: 891"><p>I'm really baffled at the people that do not like this point.</p><p></p><p>tRPGs have always been a team effort. When you have two PCs in conflict it's long been accepted advice that this is an extremely bad idea unless the players worked it out ahead of time OUTSIDE of the game to make sure the plot was fun for both and NOT a disruption to the team efforts.</p><p></p><p>That idea of being at a roleplay table where one or more players is NOT working towards the team objectives is a common feature on various 'RPG Horror Story' discussions. Right next to that Incel creep that brings in weird non-consensual 'NSFW' stuff either in character or out.</p><p>- Those are basically 2 of the 4 greatest hits of RPG horror stories. Number 3 and 4 being the 'DM NPC' or 'Main Character' syndrome.</p><p></p><p>Even if I was GMing a game of Paranoia - where the PCs often go nuts and kill each other as a part of that game's theme; if I had a player that didn't want to be a team player, I'd have one less player at the end of that session, if not sooner...</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9040450, member: 891"] I'm really baffled at the people that do not like this point. tRPGs have always been a team effort. When you have two PCs in conflict it's long been accepted advice that this is an extremely bad idea unless the players worked it out ahead of time OUTSIDE of the game to make sure the plot was fun for both and NOT a disruption to the team efforts. That idea of being at a roleplay table where one or more players is NOT working towards the team objectives is a common feature on various 'RPG Horror Story' discussions. Right next to that Incel creep that brings in weird non-consensual 'NSFW' stuff either in character or out. - Those are basically 2 of the 4 greatest hits of RPG horror stories. Number 3 and 4 being the 'DM NPC' or 'Main Character' syndrome. Even if I was GMing a game of Paranoia - where the PCs often go nuts and kill each other as a part of that game's theme; if I had a player that didn't want to be a team player, I'd have one less player at the end of that session, if not sooner... [/QUOTE]
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Healing issues, and multiclassing in 2e?
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