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Healing issues, and multiclassing in 2e?
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<blockquote data-quote="Dalamar" data-source="post: 9043023" data-attributes="member: 358"><p>I'm coming in a bit late, but I'll add that six compsognathus isn't exactly an easy fight for the party. Based on the <a href="https://2e.aonprd.com/Rules.aspx?ID=497" target="_blank">encounter-building rules</a>, as creatures of the party's level -2, they're each worth 20 XP, so six of them adds up to 120 XP, making this encounter roughly halfway between moderate (100 XP for a party of five) and severe (150 XP for a party of five). </p><p></p><p>The definitions of encounter difficulties tell us that a moderate encounter is "a serious challenge to the characters, though unlikely to overpower them completely. Characters usually need to use sound tactics and manage their resources wisely to come out of a moderate-threat encounter ready to continue on and face a harder challenge without resting", while a severe encounters are "the hardest encounters most groups of characters can consistently defeat. These encounters are most appropriate for important moments in your story, such as confronting a final boss. Bad luck, poor tactics, or a lack of resources due to prior encounters can easily turn a severe-threat encounter against the characters, and a wise group keeps the option to disengage open."</p><p></p><p>To me, something between these two descriptions sounds like exactly what you had, compounded by bad luck.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 9043023, member: 358"] I'm coming in a bit late, but I'll add that six compsognathus isn't exactly an easy fight for the party. Based on the [URL='https://2e.aonprd.com/Rules.aspx?ID=497']encounter-building rules[/URL], as creatures of the party's level -2, they're each worth 20 XP, so six of them adds up to 120 XP, making this encounter roughly halfway between moderate (100 XP for a party of five) and severe (150 XP for a party of five). The definitions of encounter difficulties tell us that a moderate encounter is "a serious challenge to the characters, though unlikely to overpower them completely. Characters usually need to use sound tactics and manage their resources wisely to come out of a moderate-threat encounter ready to continue on and face a harder challenge without resting", while a severe encounters are "the hardest encounters most groups of characters can consistently defeat. These encounters are most appropriate for important moments in your story, such as confronting a final boss. Bad luck, poor tactics, or a lack of resources due to prior encounters can easily turn a severe-threat encounter against the characters, and a wise group keeps the option to disengage open." To me, something between these two descriptions sounds like exactly what you had, compounded by bad luck. [/QUOTE]
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Healing issues, and multiclassing in 2e?
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