Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing NPC's
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Old Gumphrey" data-source="post: 1358765" data-attributes="member: 12872"><p><strong>...</strong></p><p></p><p>I would take the DMG's ruling to mean that you have full control over your cohort, except in situations (as noted above) where you try abusing your power. When I said you have control of your cohort I wasn't implying that you should have utter dominance over them; simply that (like the DMG states) they are another PC under your direct control. Good roleplaying (not sending a sorcerer cohort ahead to "scout" in a dark cave with a torch) comes from good roleplaying, not a rule set. </p><p></p><p>People make bad decisions for their own characters all the time and typically get angry when someone questions whether or not the action is "in-character". An important thing to consider is where "roleplaying" ends and "abuse" begins. Using a summoned monster to trip a trap is fine; it's a spell that you cast to do a specific job. Using a cohort to trip a trap should net the same result as asking your fellow PCs to do the same. It shouldn't be hard for any sane player to realize that is generally not acceptable. </p><p></p><p>I believe you should be fully allowed to roleplay your cohorts (I've done all of mine as a player so far) and determine their gross physical and personal qualities (if you want to); but it should be plain to any gaming group when a given cohort would not perform a given action. </p><p></p><p>Using the abuse example should not be a back door to cripple any players, though. If your cohort is a dedicated scout (such as a rogue- or ranger-type) he should be more than willing to go first down that dark tunnel to see what's going on. If your party is evil (or even neutral) goading could work to a point (likely depending on the ethical axis of the cohort's alignment). A LE cohort might just go down that tunnel to win respect if his master chastises him for balking. But he'd also net that -2 modifier to his next cohort if this one dies (as a result of his master's actions).</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 1358765, member: 12872"] [b]...[/b] I would take the DMG's ruling to mean that you have full control over your cohort, except in situations (as noted above) where you try abusing your power. When I said you have control of your cohort I wasn't implying that you should have utter dominance over them; simply that (like the DMG states) they are another PC under your direct control. Good roleplaying (not sending a sorcerer cohort ahead to "scout" in a dark cave with a torch) comes from good roleplaying, not a rule set. People make bad decisions for their own characters all the time and typically get angry when someone questions whether or not the action is "in-character". An important thing to consider is where "roleplaying" ends and "abuse" begins. Using a summoned monster to trip a trap is fine; it's a spell that you cast to do a specific job. Using a cohort to trip a trap should net the same result as asking your fellow PCs to do the same. It shouldn't be hard for any sane player to realize that is generally not acceptable. I believe you should be fully allowed to roleplay your cohorts (I've done all of mine as a player so far) and determine their gross physical and personal qualities (if you want to); but it should be plain to any gaming group when a given cohort would not perform a given action. Using the abuse example should not be a back door to cripple any players, though. If your cohort is a dedicated scout (such as a rogue- or ranger-type) he should be more than willing to go first down that dark tunnel to see what's going on. If your party is evil (or even neutral) goading could work to a point (likely depending on the ethical axis of the cohort's alignment). A LE cohort might just go down that tunnel to win respect if his master chastises him for balking. But he'd also net that -2 modifier to his next cohort if this one dies (as a result of his master's actions). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing NPC's
Top