Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Healing Options Poll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinak" data-source="post: 6048023" data-attributes="member: 6694112"><p>Yes and no.</p><p></p><p>The town guards probably have a five-minute work week. You get into a real fight, one you can't Hit Dice out of, you lay around for a while and recuperate. No big deal.</p><p></p><p>If your PCs can kick back a week in safety after every fight, it's obviously in their best interests to do so, just like it is to sleeping off every fight now. But, by increasing the "cost" of long rests, it makes it easier to take them off the table without breaking immersion.</p><p></p><p>If they need a safe place to rest for a week, are they going to use long rests in a wilderness adventure? Probably not. Are they going to take a week to rest while the orc hordes are coming down out of the mountains? Not if they can help it.</p><p></p><p>In both cases, though, they're probably still going to stop and sleep. Maybe sometimes you'll push them and prevent that, but I personally find that gets old really fast.</p><p></p><p>So, it lets you pace your campaign differently, grouping challenges over multiple days, instead of just within a single day. You don't need to justify it with sleepless nights, it's a natural outgrowth of setting the long rest to a week.</p><p></p><p>As an added bonus, when you're spending a week taking a long rest, that strongly implies some sort of settlement. It makes friendly places to rest important mechanically, adding weight to every interaction with NPCs and towns.</p><p></p><p>Now, I totally get that not everyone would want to mess with multi-day challenges and finding safe places to rest, but they can set full rests to eight hours if you want or even five minutes in a very cinematic game.</p><p></p><p>The rules don't care, that's the beauty of it.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6048023, member: 6694112"] Yes and no. The town guards probably have a five-minute work week. You get into a real fight, one you can't Hit Dice out of, you lay around for a while and recuperate. No big deal. If your PCs can kick back a week in safety after every fight, it's obviously in their best interests to do so, just like it is to sleeping off every fight now. But, by increasing the "cost" of long rests, it makes it easier to take them off the table without breaking immersion. If they need a safe place to rest for a week, are they going to use long rests in a wilderness adventure? Probably not. Are they going to take a week to rest while the orc hordes are coming down out of the mountains? Not if they can help it. In both cases, though, they're probably still going to stop and sleep. Maybe sometimes you'll push them and prevent that, but I personally find that gets old really fast. So, it lets you pace your campaign differently, grouping challenges over multiple days, instead of just within a single day. You don't need to justify it with sleepless nights, it's a natural outgrowth of setting the long rest to a week. As an added bonus, when you're spending a week taking a long rest, that strongly implies some sort of settlement. It makes friendly places to rest important mechanically, adding weight to every interaction with NPCs and towns. Now, I totally get that not everyone would want to mess with multi-day challenges and finding safe places to rest, but they can set full rests to eight hours if you want or even five minutes in a very cinematic game. The rules don't care, that's the beauty of it. Cheers! Kinak [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Healing Options Poll
Top