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Healing Options Poll
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<blockquote data-quote="calprinicus" data-source="post: 6049233" data-attributes="member: 6696956"><p>My ideal healing:</p><p>"The 4 pillars of good healing."</p><p></p><p>1) everyone has some mechanic or way to heal themselves a fair amount when needed. Healing surges were good. I would probably have lower amount (1/10 max) instead of (1/4 max). have them be a limited resource with weak heals, Give them more healing surges, no limit on when you can use them, and only limit how many you can use at one time or per round.</p><p></p><p>2) no rolling for heals EVER!. Make them a set number. No one wants to heal for 1 HP on a d8 or the like.</p><p></p><p>3) Healing spells are rare but powerful. Make that cleric of yours feel badass when needed. "Thank god we brought the cleric or I would have been wyrm food!". </p><p></p><p>4) Healing potions somewhere in between and fairly cheap. Meaning you only have a few and pretty much only going to use them in a pinch or need a better heal than a surge.</p><p></p><p>Breakdown:</p><p></p><p>AMOUNT OF HEAL:</p><p>LOW MED HIGH</p><p>SELF POTIONS SPELLS</p><p></p><p>GOAL:</p><p>Most parties can get along with just the self heals and potions just fine, however if you have a cleric along is a real asset in dire needs. When the cleric is added it might slightly reduce the reliance of potions, but not completely.</p></blockquote><p></p>
[QUOTE="calprinicus, post: 6049233, member: 6696956"] My ideal healing: "The 4 pillars of good healing." 1) everyone has some mechanic or way to heal themselves a fair amount when needed. Healing surges were good. I would probably have lower amount (1/10 max) instead of (1/4 max). have them be a limited resource with weak heals, Give them more healing surges, no limit on when you can use them, and only limit how many you can use at one time or per round. 2) no rolling for heals EVER!. Make them a set number. No one wants to heal for 1 HP on a d8 or the like. 3) Healing spells are rare but powerful. Make that cleric of yours feel badass when needed. "Thank god we brought the cleric or I would have been wyrm food!". 4) Healing potions somewhere in between and fairly cheap. Meaning you only have a few and pretty much only going to use them in a pinch or need a better heal than a surge. Breakdown: AMOUNT OF HEAL: LOW MED HIGH SELF POTIONS SPELLS GOAL: Most parties can get along with just the self heals and potions just fine, however if you have a cleric along is a real asset in dire needs. When the cleric is added it might slightly reduce the reliance of potions, but not completely. [/QUOTE]
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