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*Pathfinder & Starfinder
Healing Potions seem odd
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<blockquote data-quote="Saeviomagy" data-source="post: 4394784" data-attributes="member: 5890"><p>I don't see how game design is responsible here. If the DM assigns the players an impossible task within a system, then the DM is at fault. It's hardly bad game design if a DM places level 1 characters in a one-on-one fight vs the tarrasque on an open, infinite plane now, is it?</p><p></p><p>Now possibly we could blame the game if it recommended incorrect time limits for tasks (similar to if the MM said the tarrasque was a level 1 challenge), but I'm not seeing it.</p><p></p><p>So...</p><p></p><p>Would you say that getting TPKed because your party makes bad tactical decisions and then roll badly is a symptom of bad game design?</p><p></p><p>Personally I like the fact that a party under time constraints might actually have to put some effort into fighting efficiently and avoiding fights that they can avoid.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4394784, member: 5890"] I don't see how game design is responsible here. If the DM assigns the players an impossible task within a system, then the DM is at fault. It's hardly bad game design if a DM places level 1 characters in a one-on-one fight vs the tarrasque on an open, infinite plane now, is it? Now possibly we could blame the game if it recommended incorrect time limits for tasks (similar to if the MM said the tarrasque was a level 1 challenge), but I'm not seeing it. So... Would you say that getting TPKed because your party makes bad tactical decisions and then roll badly is a symptom of bad game design? Personally I like the fact that a party under time constraints might actually have to put some effort into fighting efficiently and avoiding fights that they can avoid. [/QUOTE]
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Healing Potions seem odd
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