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General Tabletop Discussion
*Pathfinder & Starfinder
Healing Potions seem odd
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4395145" data-attributes="member: 710"><p>Potions work as they do because if they didn't a paragon or epic level hero could buy "limitless" healing. A Level 5 Potion cost are trivial for a level 25 hero. </p><p>If they didn't require healing surges, they would provide limitless healing after combat.</p><p>If they didn't provide fixed healing, they would replace all other types of in-combat healing. </p><p></p><p></p><p>I think it is intentional. Healing Surges ensure that you can't go on and on and on. You must rest at some point and can't go from level 1 to level 30 in 1 day.</p><p></p><p>Personally, I think there should be a few more ways to regain healing surges then just the extended rest. I think giving out a healing surge for each milestone might be fair - you will probably spend more then one surge per encounter, but it lets you go on further even if you're at your end.</p><p></p><p>Ultimately, one problem of 3E remains - extended rests will still be required at some point, so you can't create an adventure flow as you like, you are constrained by the system. But I can't really see a way to avoid this without running into problems elsewhere. (Like the PCs never needing to rest.)</p><p></p><p>As a DM, you still have to be alert about how you structure your encounters to avoid that the PCs don't have any more resources (dailies and surges) when they fight the final battle.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4395145, member: 710"] Potions work as they do because if they didn't a paragon or epic level hero could buy "limitless" healing. A Level 5 Potion cost are trivial for a level 25 hero. If they didn't require healing surges, they would provide limitless healing after combat. If they didn't provide fixed healing, they would replace all other types of in-combat healing. I think it is intentional. Healing Surges ensure that you can't go on and on and on. You must rest at some point and can't go from level 1 to level 30 in 1 day. Personally, I think there should be a few more ways to regain healing surges then just the extended rest. I think giving out a healing surge for each milestone might be fair - you will probably spend more then one surge per encounter, but it lets you go on further even if you're at your end. Ultimately, one problem of 3E remains - extended rests will still be required at some point, so you can't create an adventure flow as you like, you are constrained by the system. But I can't really see a way to avoid this without running into problems elsewhere. (Like the PCs never needing to rest.) As a DM, you still have to be alert about how you structure your encounters to avoid that the PCs don't have any more resources (dailies and surges) when they fight the final battle. [/QUOTE]
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Healing Potions seem odd
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