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General Tabletop Discussion
*Pathfinder & Starfinder
Healing Potions seem odd
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<blockquote data-quote="Regicide" data-source="post: 4395272" data-attributes="member: 67552"><p>The implication from different characters having varying number of healing surges and the ability to "spend" character build points to increase your healing surge potential is that in 4E characters should USUALLY be under time constraints. Not a corner case.</p><p></p><p> Not being under a time constraint means you can simply rest and get all your surges back, so having more surges than someone else is pretty meaningless and so circumvents one of the core mechanics of 4E. In fact I'd say being under a time constraint is pretty much MANDATORY in 4E now BECAUSE of the healing surge mechanic. As this can seem more "dramatic" I can see how this could certainly have been intentional.</p><p></p><p> If healing surge limits are a "corner case" in your game and not coming up, then I think it implies you're not playing 4E the way the way it was "intended" to be played. I heartily endorse that playing style. Time constraints are a good tool when used appropriately, but inappropriate as the norm.</p></blockquote><p></p>
[QUOTE="Regicide, post: 4395272, member: 67552"] The implication from different characters having varying number of healing surges and the ability to "spend" character build points to increase your healing surge potential is that in 4E characters should USUALLY be under time constraints. Not a corner case. Not being under a time constraint means you can simply rest and get all your surges back, so having more surges than someone else is pretty meaningless and so circumvents one of the core mechanics of 4E. In fact I'd say being under a time constraint is pretty much MANDATORY in 4E now BECAUSE of the healing surge mechanic. As this can seem more "dramatic" I can see how this could certainly have been intentional. If healing surge limits are a "corner case" in your game and not coming up, then I think it implies you're not playing 4E the way the way it was "intended" to be played. I heartily endorse that playing style. Time constraints are a good tool when used appropriately, but inappropriate as the norm. [/QUOTE]
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Healing Potions seem odd
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