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General Tabletop Discussion
*Pathfinder & Starfinder
Healing Potions seem odd
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4396474" data-attributes="member: 710"><p>But it's one hour? What did you expect to happen? A 24 hour work-day? Or an entire work-week without resting? </p><p></p><p>There _must_ be a limit. Should it have been more then 1 hour? Maybe... But I don't think so. </p><p></p><p>The system as it is allows you to run around 3-4 encounters - even if one or two of them are very hard encounters that require you to expend dailies. Each of these encounters will be challenging, because your in-encounter resources (encounter powers, total healing surge to be triggered per encounter - not total healing surges per day) must be managed to beat it. </p><p>The 3E approach was 3-4 encounters per day, but only the last of them would really be exciting because now you'll see if your managed your resources well enough. Or just have one very challenging encounter that requires you to go "nova"... Either way, only one encounter gets a fair chance to be a real nail-biter.</p><p></p><p>I pick 4 exciting encounters per day over 1 exciting encounter per day. </p><p>The question might: Should it have been, say... 8? Could it have been 8? Should it have been any number I like? Could it be any number I like? What are the repercussions of this? </p><p></p><p>---</p><p></p><p>For people that need "more" encounters per day, the easiest way to do it is just giving extra surges. Or let characters regain healing surges on milestones, in addition to action points. (And possibly a daily power). </p><p></p><p>A more complex approach might be to create some healing rituals, whose cost increase with the expected "wealth level" of the PCs.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4396474, member: 710"] But it's one hour? What did you expect to happen? A 24 hour work-day? Or an entire work-week without resting? There _must_ be a limit. Should it have been more then 1 hour? Maybe... But I don't think so. The system as it is allows you to run around 3-4 encounters - even if one or two of them are very hard encounters that require you to expend dailies. Each of these encounters will be challenging, because your in-encounter resources (encounter powers, total healing surge to be triggered per encounter - not total healing surges per day) must be managed to beat it. The 3E approach was 3-4 encounters per day, but only the last of them would really be exciting because now you'll see if your managed your resources well enough. Or just have one very challenging encounter that requires you to go "nova"... Either way, only one encounter gets a fair chance to be a real nail-biter. I pick 4 exciting encounters per day over 1 exciting encounter per day. The question might: Should it have been, say... 8? Could it have been 8? Should it have been any number I like? Could it be any number I like? What are the repercussions of this? --- For people that need "more" encounters per day, the easiest way to do it is just giving extra surges. Or let characters regain healing surges on milestones, in addition to action points. (And possibly a daily power). A more complex approach might be to create some healing rituals, whose cost increase with the expected "wealth level" of the PCs. [/QUOTE]
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Healing Potions seem odd
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