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General Tabletop Discussion
*Pathfinder & Starfinder
Healing Potions seem odd
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4397228" data-attributes="member: 710"><p>Doubling or tripling might not be a problem, most of the time. "Infiinte" Healing could be. There are several factors:</p><p>Believability: Would anyone _really_ be able to fight several dozens of life-or-death fights without needing to rest?</p><p></p><p>Daily Powers: If fights go on too long, they lose meaning. The DM will have to use mostly encounters of similar difficulty (not requiring daily powers). You could try compensating with more daily powers, but then you would invite people to "nova" and go back to rest. (See 3E) A DM might be tempted to compensate by making every fight require all those daily powers, but then you just invalidate encounter powers and still have 15 minute adventuring days.</p><p></p><p>Gamist concerns: Managing your resources is a challenge in the game. You have to find ways to manage your daily powers and healing surges so that you can go the maximum time and beat the maximum amount of enemies. </p><p>Players usually like challenges and showing off their smarts. ;-)</p><p></p><p></p><p>The trick would be to ensure that one coherent area or group of monsters can be taken down mostly by 4-7 encounters. If they can, there is no one left to twiddle their thumbs while the PCs retreat. And it's possible to have survivors reorganize their defenses or track down the PCs in the meantime. </p><p></p><p>Since 4E uses larger encounter areas and more monsters per encounter, this approach seems very feasible. The Keep on the Shadowfell Kobold lair is a good example - in 3E, people might have been tempted to make the entire scenario 3-4 encounters (entrance, side room, wyrmpriest, the goblin) and ensure that the wall openings would be doors or furs to ensure that the rooms can be dealt separately and delay the arrival of new-comers that could reasonably alerted by fighting noise.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4397228, member: 710"] Doubling or tripling might not be a problem, most of the time. "Infiinte" Healing could be. There are several factors: Believability: Would anyone _really_ be able to fight several dozens of life-or-death fights without needing to rest? Daily Powers: If fights go on too long, they lose meaning. The DM will have to use mostly encounters of similar difficulty (not requiring daily powers). You could try compensating with more daily powers, but then you would invite people to "nova" and go back to rest. (See 3E) A DM might be tempted to compensate by making every fight require all those daily powers, but then you just invalidate encounter powers and still have 15 minute adventuring days. Gamist concerns: Managing your resources is a challenge in the game. You have to find ways to manage your daily powers and healing surges so that you can go the maximum time and beat the maximum amount of enemies. Players usually like challenges and showing off their smarts. ;-) The trick would be to ensure that one coherent area or group of monsters can be taken down mostly by 4-7 encounters. If they can, there is no one left to twiddle their thumbs while the PCs retreat. And it's possible to have survivors reorganize their defenses or track down the PCs in the meantime. Since 4E uses larger encounter areas and more monsters per encounter, this approach seems very feasible. The Keep on the Shadowfell Kobold lair is a good example - in 3E, people might have been tempted to make the entire scenario 3-4 encounters (entrance, side room, wyrmpriest, the goblin) and ensure that the wall openings would be doors or furs to ensure that the rooms can be dealt separately and delay the arrival of new-comers that could reasonably alerted by fighting noise. [/QUOTE]
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