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*Pathfinder & Starfinder
Healing Potions seem odd
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<blockquote data-quote="KarinsDad" data-source="post: 4398961" data-attributes="member: 2011"><p>Well, he used KotS. We just finished it this evening. We have had 2 or 3 "shared encounters" in it and 1 outside that he created.</p><p></p><p>But, if this is what the DM should do, the DMG indicates that these "close monsters" should be a single encounter and calculated accordingly.</p><p></p><p>And, it really does not take too long to walk 200 feet down a corridor unless one checks for traps every step of the way. Rolling those dice gets old too (and Take 10 is the same autofail or autosucceed joke it was in 3E, i.e. if the DM decides you fail, you fail with Take 10). Ditto for passive checks.</p><p></p><p></p><p></p><p>It should (unless we get attacked mid-rest).</p><p></p><p>Our DM did tell us to totally ignore the 5 minute rests completely. The Cleric just rolls Healing Words for everyone who needs them and we no longer keep track of how long that takes.</p><p></p><p>The DM might keep track if we happen to be in a time crunch, but for the most part, we did speed this part of the game up a bit.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4398961, member: 2011"] Well, he used KotS. We just finished it this evening. We have had 2 or 3 "shared encounters" in it and 1 outside that he created. But, if this is what the DM should do, the DMG indicates that these "close monsters" should be a single encounter and calculated accordingly. And, it really does not take too long to walk 200 feet down a corridor unless one checks for traps every step of the way. Rolling those dice gets old too (and Take 10 is the same autofail or autosucceed joke it was in 3E, i.e. if the DM decides you fail, you fail with Take 10). Ditto for passive checks. It should (unless we get attacked mid-rest). Our DM did tell us to totally ignore the 5 minute rests completely. The Cleric just rolls Healing Words for everyone who needs them and we no longer keep track of how long that takes. The DM might keep track if we happen to be in a time crunch, but for the most part, we did speed this part of the game up a bit. [/QUOTE]
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Healing Potions seem odd
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