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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Potions seem woeful
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<blockquote data-quote="helium3" data-source="post: 4272088" data-attributes="member: 31301"><p>See, this is sort of what I expect. Some of the new rules look a little wonky but I figure they'll make sense once I see them in action.</p><p></p><p>Fer instance, I've heard (from you perhaps) that characters scrabble for every +1 bonus to attack and damage they can get. This makes all the seemingly piddly +1 bonuses to hit from various powers seem less piddly, though I still don't "grock" why this is.</p><p></p><p>With hit points, I'm getting the impression that each one should be considered a precious little gem to be carefully guarded, at this point. Is this because once you lose a hit point, it's much more difficult to get back until the end of the encounter?</p><p></p><p>Also, have you guys fought a beholder yet? That sucker (the level 19 one) has 900+ hit points. I'm having a hard time imagining how a level 19 party could kill one considering how little damage powers seem to do. Is the game all about finding the uber minor/move/standard action combos now?</p></blockquote><p></p>
[QUOTE="helium3, post: 4272088, member: 31301"] See, this is sort of what I expect. Some of the new rules look a little wonky but I figure they'll make sense once I see them in action. Fer instance, I've heard (from you perhaps) that characters scrabble for every +1 bonus to attack and damage they can get. This makes all the seemingly piddly +1 bonuses to hit from various powers seem less piddly, though I still don't "grock" why this is. With hit points, I'm getting the impression that each one should be considered a precious little gem to be carefully guarded, at this point. Is this because once you lose a hit point, it's much more difficult to get back until the end of the encounter? Also, have you guys fought a beholder yet? That sucker (the level 19 one) has 900+ hit points. I'm having a hard time imagining how a level 19 party could kill one considering how little damage powers seem to do. Is the game all about finding the uber minor/move/standard action combos now? [/QUOTE]
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Healing Potions seem woeful
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