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General Tabletop Discussion
*Dungeons & Dragons
Healing, range and action economy
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<blockquote data-quote="CapnZapp" data-source="post: 6642871" data-attributes="member: 12731"><p>My take from this is (feel free to point out if you believe I have missed or skipped something) :</p><p></p><p>Healing Word is fine. Probably great, but not so overpowered the game needs to nerf it.</p><p></p><p>Cure Wounds needs help. As an in combat spell, mind you. It appears to me a good suggestion for a CW house rule would be to increase the oomph of overleveling the spell, but not to change the baseline (the spell as cast using a level 1 slot).</p><p></p><p>What I really was fishing for, however, was to see if there was design space wide enough for a third basic healing spell, either the</p><p>Bonus action, touch range </p><p>Or the</p><p>Action, at range</p><p>Hypothetical spell, to complement the existing ones. </p><p></p><p>Bonus action, range (this is healing word) and action, touch (this is cure wounds).</p><p></p><p>Perhaps the best houserule would be to simply switch the range of the existing two spells.</p><p></p><p>That is, healing word requires touch, while cure wounds get range. Would this make them more equal, in the sense that equal means "both are actually used in combat".</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6642871, member: 12731"] My take from this is (feel free to point out if you believe I have missed or skipped something) : Healing Word is fine. Probably great, but not so overpowered the game needs to nerf it. Cure Wounds needs help. As an in combat spell, mind you. It appears to me a good suggestion for a CW house rule would be to increase the oomph of overleveling the spell, but not to change the baseline (the spell as cast using a level 1 slot). What I really was fishing for, however, was to see if there was design space wide enough for a third basic healing spell, either the Bonus action, touch range Or the Action, at range Hypothetical spell, to complement the existing ones. Bonus action, range (this is healing word) and action, touch (this is cure wounds). Perhaps the best houserule would be to simply switch the range of the existing two spells. That is, healing word requires touch, while cure wounds get range. Would this make them more equal, in the sense that equal means "both are actually used in combat". Thoughts? [/QUOTE]
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Healing, range and action economy
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