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General Tabletop Discussion
*Dungeons & Dragons
Healing, Resurrection, and the "N" Word
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<blockquote data-quote="ferratus" data-source="post: 6039034" data-attributes="member: 55966"><p>Or healing spells could belong to a "healing" sphere, rather than a school. Wizards don't cast healing spells anyway.</p><p></p><p>I might also be inclined to make some healing with necromancy, by draining the life energy from living things and transferring them over, ala vampiric touch. An evil cleric doesn't so much heal people through the blessing of his diety as extract it from the weak to give to the strong.</p><p></p><p>Bringing back spheres would also allow for customization of a cleric through their spell list, and encourage many paths to the same place. </p><p></p><p>Clerics of the God of War for example, has spells that "heal" simply by people not minding that they are hurt and giving them berserk strength. Clerics with the nature sphere have spells that allow them to plant roots into the ground from their feet and replenish hp round to round along with their barkskin.</p><p></p><p>I wouldn't mind clerics having healing effects joined up with a lot of traditional spells where it makes sense. Divine Power, Hallowed Ground, Holy Word, Daylight etc. etc.</p></blockquote><p></p>
[QUOTE="ferratus, post: 6039034, member: 55966"] Or healing spells could belong to a "healing" sphere, rather than a school. Wizards don't cast healing spells anyway. I might also be inclined to make some healing with necromancy, by draining the life energy from living things and transferring them over, ala vampiric touch. An evil cleric doesn't so much heal people through the blessing of his diety as extract it from the weak to give to the strong. Bringing back spheres would also allow for customization of a cleric through their spell list, and encourage many paths to the same place. Clerics of the God of War for example, has spells that "heal" simply by people not minding that they are hurt and giving them berserk strength. Clerics with the nature sphere have spells that allow them to plant roots into the ground from their feet and replenish hp round to round along with their barkskin. I wouldn't mind clerics having healing effects joined up with a lot of traditional spells where it makes sense. Divine Power, Hallowed Ground, Holy Word, Daylight etc. etc. [/QUOTE]
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Healing, Resurrection, and the "N" Word
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